How to win the jungle race as Nunu & Willump against Olaf · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Olaf.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Olaf | Hard no-contest for Nunu & Willump at level 1: Undertow (Q) spam clears fast and chunks anyone who contests their buff, and Undertow slows and Reckless Swing true damage win every extended exchange. Keep a wall or camp between you and the axe line and never fight inside his slow. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Level 2 Skirmish | Danger — Avoid Olaf | Undertow slows and Reckless Swing true damage win every extended exchange. Vicious Strikes (W) sustain means they leave every camp healthier than they do on top of that, so level 2 is a straight stat check Nunu & Willump loses — keep a wall or camp between you and the axe line and never fight inside his slow, and give the river vision-line respect. |
| Level 3 Route | Danger — Avoid Olaf | Olaf out-classes you at the opening scuttle — full Q-W-E with Reckless Swing true damage means nobody on the roster out-brawls this, and Undertow slows and Reckless Swing true damage win every extended exchange. Give up the level-3 river fight, full-clear away from them, and trade map pressure instead of health. |
| Levels 4-5 Macro | Danger — Avoid Olaf | This is a no-contest window: he spends 4-5 invading — Undertow slows and a full health bar make your jungle his second one, and you have nothing that answers it. Full-clear the far side and let the objective timers carry you. |
| Level 6 Breakpoint | Danger — Olaf's R | Ragnarok makes him immune to every form of crowd control while he runs you down. At this breakpoint Nunu & Willump simply does not duel Olaf — kite out the ult's duration before committing — he has no gap-closer once it ends, trade objectives cross-map, and let item spikes re-open the matchup. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Olaf's first item is a large jump — the true damage plus lifesteal turns extended fights into ones he simply does not lose. |
| 2+ Items Scaling | Respect Olaf Late — End Early | The full-build comparison goes to Olaf: he is a crowd-control-immune diver, so he has to be kited rather than stopped. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Olaf clears very fast with Undertow resets and leaves camps healthier than he entered them, so he is always available to fight.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Olaf report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Olaf pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Olaf pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Olaf vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
More Nunu & Willump jungle matchups: vs Naafiri · vs Nidalee · vs Nocturne · vs Qiyana · vs Rammus · vs Rek'Sai