How to win the jungle race as Nunu & Willump against Naafiri · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Naafiri.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Naafiri | Packmates plus the Darkin Daggers bleed win the level-1 numbers game, and Nunu & Willump has no clean answer to it at the first buff — double Darkin Daggers bleed plus the packmate swarm wins raw early exchanges. Clear the packmates first — her damage collapses once the hounds are down, and give up your opening camps rather than the kill. |
| Level 2 Skirmish | Respect Naafiri | The window on the second camp belongs to Naafiri: the Hounds' Pursuit dash trade chunks anyone contesting their second buff. Your own line is real — the snowball is gank pressure, not duel pressure; keep avoiding the 1v1 — but it arrives second here. Clear the packmates first — her damage collapses once the hounds are down, then refuse the level-2 skirmish. |
| Level 3 Route | Respect Naafiri | At level 3 this window belongs to Naafiri: the full pack with W dash and Q reset bleed is a real early kill threat, and double Darkin Daggers bleed plus the packmate swarm wins raw early exchanges. Clear the packmates first — her damage collapses once the hounds are down. Give up the level-3 river fight and bank tempo on the opposite side of the map. |
| Levels 4-5 Macro | Respect Naafiri — Path Opposite | Do not trade windows with Naafiri here: she roams 4-5 with the pack up, hunting lanes with a slow so the W dash cannot be walked out of. Path opposite, keep your entrances warded, and answer the map, not the champion. |
| Level 6 Breakpoint | Respect Naafiri's R | Naafiri wins the breakpoint outright — The Call of the Pack shields the dive while the hounds finish whoever they touch, and the empowered pack dive shields her engage and swarms your counter-trade. Burst the packmates mid-dive — her ult damage walks on four legs, then trade objectives cross-map until your items land. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Naafiri's first item is where the dagger bleed plus the pack becomes a full health bar rather than a heavy trade. |
| 2+ Items Scaling | Respect Naafiri Late — End Early | The full-build comparison goes to Naafiri: she picks one target and the pack removes it before your team can turn. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Naafiri clears fast because the packmates fight the camp with her, and she reaches three with the pack still up.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Naafiri report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Naafiri pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Naafiri pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Naafiri vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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