How to win the jungle race as Nunu & Willump against Bel'Veth · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Bel'Veth.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Bel'Veth | Do not be seen at the first buff: true-damage Lavender stacks and quadruple dashes out-scale every extra second of a fight. On top of that, Void Surge dashes make their trades untouchable against slower kits, so they get there first. Trade in short bursts only — extended fights feed her passive stacks. Skip the level-1 crossing and farm the opposite quadrant until your spike lands. |
| Level 2 Skirmish | Danger — Avoid Bel'Veth | Hard no-contest for Nunu & Willump at level 2: Above and Below's knock-up sets up a free trade window on cooldown, and true-damage Lavender stacks and quadruple dashes out-scale every extra second of a fight. Trade in short bursts only — extended fights feed her passive stacks. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Level 3 Route | Danger — Avoid Bel'Veth | True-damage Lavender stacks and quadruple dashes out-scale every extra second of a fight. All four dash directions plus the W knock-up make the extended duel theirs on top of that, so level 3 is a straight stat check Nunu & Willump loses — trade in short bursts only — extended fights feed her passive stacks, and give the river vision-line respect. |
| Levels 4-5 Macro | Danger — Avoid Bel'Veth | Bel'Veth owns 4-5 outright. Void Surge lets her cross the map between camps, so 4-5 is spent stacking Death in Lavender off both jungles, so treat every crossing as theirs and take the camps they are furthest from. |
| Level 6 Breakpoint | Danger — Bel'Veth's R | Hard breakpoint loss for Nunu & Willump: true-form Bel'Veth out-duels everything once she banks a Void coral, and your six does not bridge the gap. Deny the coral procs — fight her before the transformation, not after. Treat every post-6 river fight as theirs until your items arrive. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Bel'Veth's first item turns the dash chain into sustained damage — she stops trading and starts running people down. |
| 2+ Items Scaling | Danger — Bel'Veth Outscales | The clock is your enemy. She is a true-form auto-attacker who out-duels almost anything with room to dash, so close the game on the first two objectives you actually win. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Bel'Veth clears fast and lopsided — the four Void Surge directions let her leave a camp half-done and arrive somewhere she should not be.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Bel'Veth report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Bel'Veth pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Bel'Veth pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Bel'Veth vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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