How to win the jungle race as Nunu & Willump against Diana · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Diana.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Diana | A landed Crescent Strike into the dash-shield combo trades very hard at three — Nunu & Willump has no answer to that at level 1. Crescent Strike poke is real, but hold the all-in until their combo completes on their half of the map too, so skip the level-1 crossing and answer the pressure cross-map. |
| Level 2 Skirmish | Respect Diana | Pale Cascade shield trades let them skirmish evenly with most kits, and Nunu & Willump has no clean answer to it on the second camp — a landed Crescent Strike into the dash-shield combo trades very hard at three. Punish her before level 3 — the kit is incomplete and her dash needs the Q mark, and give up the second buff rather than the kill. |
| Level 3 Route | Respect Diana | The window at the opening scuttle belongs to Diana: the Q-dash-W full combo comes online. Your own line is real — you still don't win duels — convert W ganks and smite fights instead — but it arrives second here. Punish her before level 3 — the kit is incomplete and her dash needs the Q mark, then give up the level-3 river fight. |
| Levels 4-5 Macro | Respect Diana — Path Opposite | You lose the 4-5 duel. She is farming toward six through 4-5 — Pale Cascade keeps the clear safe and the kill threat is not real yet — so let them have that half of the map and cash the other half faster. |
| Level 6 Breakpoint | Respect Diana's R | Moonfall's vacuum pull plus the dash-reset combo one-rotations squishier junglers, which is the whole problem: the Q-dash-Moonfall rotation deletes you from full health if the orb lands. Everything keys off Crescent Strike — sidestep the orb and the combo stalls, and spend Absolute Zero to equalize rather than to open. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Diana's first item turns the Q-dash-Moonfall rotation from a chunk into a kill on anything without an escape. |
| 2+ Items Scaling | Danger — Diana Outscales | The clock is your enemy. She one-rotations a squishy target and gets a second one free off the Moonfall pull, so close the game on the first two objectives you actually win. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Diana clears fast with Moonsilver Blade resets and Pale Cascade shields, and she leaves camps at close to full health.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Diana report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Diana pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Diana pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Diana vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
More Nunu & Willump jungle matchups: vs Bel'Veth · vs Brand · vs Briar · vs Ekko · vs Elise · vs Evelynn