How to win the jungle race as Nunu & Willump against Ivern · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Ivern.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Nunu & Willump Favoured | Consume chunks monsters, not champions — clear safe and protect objectives. Ivern can make it awkward — he won't fight you — but a Triggerseed root into his laner's follow-up will — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Nunu & Willump Favoured | The snowball is gank pressure, not duel pressure; keep avoiding the 1v1. The margin is thin: Brushmaker poke from their own brush is their only legal trade, and one slow camp on your side hands the window straight back, so keep the trade short. Steal the camps he's marked at half-clear and there is nothing he can do about it. |
| Level 3 Route | Nunu & Willump Favoured | You still don't win duels — convert W ganks and smite fights instead. Triggerseed's root protects their escape, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead. |
| Levels 4-5 Macro | Nunu & Willump Favoured — Take Duels | The 4-5 window is yours if you pick it: he spends 4-5 marking camps for a laner and setting Brushmaker vision rather than fighting. Track that pattern, arrive one camp early, and take the fight before the follow-up shows. |
| Level 6 Breakpoint | Even Ult Window | Level six changes both of you at once: a fog-channeled Absolute Zero zones the entire pit — objectives are yours to dictate, while Daisy! adds a knock-up frontline to their poke-and-root game. Kill Daisy fast or ignore her — Ivern himself still cannot fight you, and let the objective timer say when to commit. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Ivern's first item mostly buys shield strength and cooldowns — his spike is what his carry does, not what he does. |
| 2+ Items Scaling | Respect Ivern Late — End Early | You do not want the late 1v1 here. He is a shield-and-root support, with Daisy as the only real body he brings — so trade the map instead, and keep every fight a numbers fight. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Ivern clears without fighting at all — Friend of the Forest frees camps on a timer, so his level and gold are always on schedule.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Ivern report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Nunu & Willump's race plan controls 5 of the 7 windows — Nunu & Willump holds the tempo advantage in this jungle matchup.
Not exactly — Nunu & Willump's race plan controls 5 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Ivern vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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