How to win the jungle race as Nunu & Willump against Karthus · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Karthus.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Nunu & Willump Favoured | Consume chunks monsters, not champions — clear safe and protect objectives. Lay Waste melts camps at record pace, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Nunu & Willump Favoured | The snowball is gank pressure, not duel pressure; keep avoiding the 1v1, but Wall of Pain slows cover their disengage. You still win the straight exchange on the second camp; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 3 Route | Nunu & Willump Favoured | You still don't win duels — convert W ganks and smite fights instead. Karthus can make it awkward — isolated Lay Waste double-damage adds up fast if you stand in his Defile zone — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 are a stalemate vs Karthus — match their clear speed, keep river vision, and bank gold for the level-6 window instead of coin-flipping. |
| Level 6 Breakpoint | Respect Karthus's R | Requiem finishes you from anywhere — every low-HP recall is a coin flip now — Nunu & Willump loses the straight post-6 duel. Base at higher HP thresholds and remember Death Defied still kills over his corpse, and shift your pressure to the side of the map Requiem is not on. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Karthus' first item is where Lay Waste stops chipping and starts taking a third of a health bar per cast. |
| 2+ Items Scaling | Danger — Karthus Outscales | Every minute past 25 tilts toward Karthus — he deals damage from anywhere and keeps dealing it dead — Death Defied buys the fight. Force your win condition early or watch it slip away slowly. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Karthus has the fastest clear in the game with Lay Waste and Defile, and he will always be a level ahead if left alone.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Karthus report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Nunu & Willump holds 4 windows, Karthus 2, the rest are even.
Yes — Nunu & Willump vs Karthus plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Karthus vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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