How to win the jungle race as Nunu & Willump against Kha'Zix · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Kha'Zix.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Kha'Zix | At level 1 this window belongs to Kha'Zix: isolation-bonus Taste Their Fear chunks anyone who face-checks alone, and the isolation bonus on Taste Their Fear hits like a truck whenever you're caught alone. Stay near camps or minions to deny the isolation bonus — it halves his damage. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Danger — Avoid Kha'Zix | The isolation bonus on Taste Their Fear hits like a truck whenever you're caught alone. Void Spike's heal-poke wins the slow trade war at river entrances on top of that, so level 2 is a straight stat check Nunu & Willump loses — stay near camps or minions to deny the isolation bonus — it halves his damage, and give the river vision-line respect. |
| Level 3 Route | Danger — Avoid Kha'Zix | Kha'Zix out-classes you at the opening scuttle — iso Q damage at level 3 already deletes squishier junglers caught solo, and the isolation bonus on Taste Their Fear hits like a truck whenever you're caught alone. Give up the level-3 river fight, full-clear away from them, and trade map pressure instead of health. |
| Levels 4-5 Macro | Danger — Avoid Kha'Zix | Kha'Zix owns 4-5 outright. He hunts the isolated side of the map at 4-5, where the Q bonus turns a trade into a kill, so treat every crossing as theirs and take the camps they are furthest from. |
| Level 6 Breakpoint | Respect Kha'Zix's R | Evolved isolation damage deletes you the moment you are caught alone — Nunu & Willump loses the straight post-6 duel. Shadow your camps and allies — isolation is a choice you can refuse him, and shift your pressure to the side of the map their ultimate is not on. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Kha'Zix's first item plus the first evolution is the spike — an isolated squishy stops surviving the opener. |
| 2+ Items Scaling | Danger — Kha'Zix Outscales | The clock is your enemy. He deletes an isolated target instantly and evolves out of most of your counter-play, so close the game on the first two objectives you actually win. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Kha'Zix clears well with Void Spike healing him through it, and he reaches three without spending much health.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Kha'Zix report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Kha'Zix pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Kha'Zix pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Kha'Zix vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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