How to win the jungle race as Nunu & Willump against Briar · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Briar.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Briar | Hard no-contest for Nunu & Willump at level 1: Head Rush's stun gives a clean engage trade at the first buff contest, and Blood Frenzy lifesteal out-heals your full combo once she commits. Disengage cleanly or finish her — half-measures just feed her frenzy healing. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Level 2 Skirmish | Danger — Avoid Briar | Blood Frenzy lifesteal out-heals your full combo once she commits. Blood Frenzy sustain turns level-2 skirmishes into races she usually wins on top of that, so level 2 is a straight stat check Nunu & Willump loses — disengage cleanly or finish her — half-measures just feed her frenzy healing, and give the river vision-line respect. |
| Level 3 Route | Danger — Avoid Briar | Briar out-classes you at the opening scuttle — frenzy healing plus charged Chilling Scream is one of the hardest level-3 all-ins, and Blood Frenzy lifesteal out-heals your full combo once she commits. Give up the level-3 river fight, full-clear away from them, and trade map pressure instead of health. |
| Levels 4-5 Macro | Danger — Avoid Briar | Do not be seen by Briar at levels 4-5 — you lose every exchange. Full-clear away from them, ward your entrances, and trade map pressure, not HP. |
| Level 6 Breakpoint | Respect Briar's R | Certain Death locks onto you from across the screen with a self-fearing all-in — Nunu & Willump loses the straight post-6 duel. Peel her with CC mid-frenzy — she cannot disengage her own ultimate, and shift your pressure to the side of the map Certain Death is not on. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Briar's first item is a step change: the frenzy lifesteal starts out-healing full combos rather than just chip damage. |
| 2+ Items Scaling | Danger — Briar Outscales | Every minute past 25 tilts toward Briar — she heals through most burst and can no longer be duelled below half health. Force your win condition early or watch it slip away slowly. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Briar clears fast and healthy because Blood Frenzy heals her through the camps, so she is usually first to the river.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Briar report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Briar pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Briar pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Briar vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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