How to win the jungle race as Nunu & Willump against Amumu · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Amumu.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Nunu & Willump Favoured | Consume chunks monsters, not champions — clear safe and protect objectives. The margin is thin: Despair tank stats clear fine, but champion duels are losers, and one slow camp on your side hands the window straight back, so keep the trade short. Sidestep the bandage line — without the stun connecting he has no kill threat. |
| Level 2 Skirmish | Nunu & Willump Favoured | The snowball is gank pressure, not duel pressure; keep avoiding the 1v1. Bandage Toss is their gank tool, not a duel-winner, so this is an edge and not a blowout — take the level-2 skirmish only with the HP and cooldown lead. |
| Level 3 Route | Nunu & Willump Favoured | You still don't win duels — convert W ganks and smite fights instead, but Despair tank stats clear fine, but champion duels are losers. You still win the straight exchange at the opening scuttle; keep it short, keep it decisive, and keep the scuttle line yours. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 are a stalemate vs Amumu — match their clear speed, keep river vision, and bank gold for the level-6 window instead of coin-flipping. |
| Level 6 Breakpoint | Respect Amumu's R | The six-spike belongs to Amumu, and Nunu & Willump's does not bridge the gap: a Bandage Toss into the AoE Curse locks you down for the full follow-up. The engage is two dodgeable skill-shots — respect the angle, not the mummy. Your own ultimate is a tool here, not a trump card — spend it to escape or equalize, not to start fights. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Amumu's first completed item makes Despair and Tantrum clear at real speed and turns his engage into a genuine team-fight threat. |
| 2+ Items Scaling | Danger — Amumu Outscales | Every minute past 25 tilts toward Amumu — he is a Curse-and-run engager whose value is the ultimate, not the duel. Force your win condition early or watch it slip away slowly. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Amumu opens on a buff and clears steadily off Despair and Tantrum, so he is rarely far from his own camps before three.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Amumu report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Nunu & Willump holds 4 windows, Amumu 2, the rest are even.
Yes — Nunu & Willump vs Amumu plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Amumu vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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