How to win the jungle race as Nunu & Willump against Zac · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Zac.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Nunu & Willump Favoured | Consume chunks monsters, not champions — clear safe and protect objectives. Zac can make it awkward — a fog-charged Elastic Slingshot knock-up opens a gank-grade engage onto you — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Nunu & Willump Favoured | The snowball is gank pressure, not duel pressure; keep avoiding the 1v1. The margin is thin: Elastic Slingshot is for ganks, and one slow camp on your side hands the window straight back, so keep the trade short. Ward the walls he charges from and step on his blobs to starve the sustain. |
| Level 3 Route | Nunu & Willump Favoured | You still don't win duels — convert W ganks and smite fights instead. Blob sustain keeps their clear healthy, but champion trades are losers, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead. |
| Levels 4-5 Macro | Even — Farm & Track | Even through 4-5. He charges Elastic Slingshot from fog through 4-5 and is more dangerous off your screen than on it, so mirror it: farm the same tempo, ward the same crossings, and take the fight only with numbers. |
| Level 6 Breakpoint | Respect Zac's R | Zac wins the breakpoint outright — Let's Bounce! plus the fog Slingshot starts every objective fight with their team airborne, and the fog Slingshot into Let's Bounce! keeps your whole side airborne. Ward his charge walls — a grounded Zac is just a sad puddle, then trade objectives cross-map until your items land. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Zac's first item is a durability spike, so he does not start killing you — he starts surviving whatever you send. |
| 2+ Items Scaling | Danger — Zac Outscales | You lose the long game outright: he is a fog engage with two health bars, so the first kill is only temporary, and no build path of yours answers that. Convert every early lead into an objective immediately. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Zac clears steadily with blob sustain and Unstable Matter, and he never has to recall for health before six.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Zac report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Nunu & Willump holds 4 windows, Zac 2, the rest are even.
Yes — Nunu & Willump vs Zac plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Zac vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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