How to win the jungle race as Nunu & Willump against Wukong · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Wukong.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Wukong | The clone bait into a Nimbus Strike re-engage wins both halves of the trade. Crushing Blow plus double-Q armor shred wins the opening exchange on top of that, so level 1 is a straight stat check Nunu & Willump loses — hold your key cooldown until the real Wukong commits — the clone deals no ability damage, and give the river vision-line respect. |
| Level 2 Skirmish | Danger — Avoid Wukong | Wukong out-classes you on the second camp — the Warrior Trickster clone baits their cooldowns and wins the re-engage, and the clone bait into a Nimbus Strike re-engage wins both halves of the trade. Refuse the level-2 skirmish, full-clear away from them, and trade map pressure instead of health. |
| Level 3 Route | Danger — Avoid Wukong | Do not be seen at the opening scuttle: the clone bait into a Nimbus Strike re-engage wins both halves of the trade. On top of that, clone plus Nimbus Strike means they control when the fight starts and ends, so they get there first. Hold your key cooldown until the real Wukong commits — the clone deals no ability damage. Give up the level-3 river fight and farm the opposite quadrant until your spike lands. |
| Levels 4-5 Macro | Danger — Avoid Wukong | This is a no-contest window: he plays 4-5 through clone bluffs at entrances and takes the camps you leave behind, and you have nothing that answers it. Full-clear the far side and let the objective timers carry you. |
| Level 6 Breakpoint | Respect Wukong's R | Double-cast Cyclone knock-ups chain into extended fights nobody out-trades, which is the whole problem: two Cyclone knock-ups mean half the fight is spent airborne. Hold your answer until the clone reveals — then dodge the second spin, not the first, and spend Absolute Zero to equalize rather than to open. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Wukong's first item is where the armour shred plus Crushing Blow becomes a duel he wins rather than survives. |
| 2+ Items Scaling | Respect Wukong Late — End Early | The full-build comparison goes to Wukong: the double knock-up wins the fight before the clone even resolves. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Wukong clears quickly with Crushing Blow and Nimbus Strike, and the armour shred keeps camps dying at a steady rate.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Wukong report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Wukong pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Wukong pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Wukong vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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