How to win the jungle race as Wukong against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Wukong's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Wukong Dominant | Crushing Blow plus double-Q armor shred wins the opening exchange, while Consume chunks monsters, not champions. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Wukong Dominant | The Warrior Trickster clone baits their cooldowns and wins the re-engage. The snowball is gank pressure, not duel pressure, and with one camp still up on both sides that is not an answer. Take the level-2 skirmish and make Nunu & Willump path away from the camps you want. |
| Level 3 Route | Wukong Dominant | Clone plus Nimbus Strike means you control when the fight starts and ends. There is no version of this Nunu & Willump wins right now — Consume chunks monsters, not champions, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Wukong Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Nunu & Willump, and he plays 4-5 entirely around snowball ganks and stealing camps out from under a clear. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Cyclone Favoured | Double-cast Cyclone knock-ups chain into extended fights nobody out-trades. A fog-channeled ult chunks everyone holding the pit at once — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Sundered Sky Spike | Completing your core item triggers a massive physical damage and sustained fighting multiplier that completely overpowers traditional brawlers or isolated targets. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Wukong Favoured at Full Build | Full-build math leans your way: extended fights and side-lane duels favor you over Nunu & Willump — make late fights about 1v1s, not coin-flips. |
Start your clear at the Raptors or Red Buff camp utilizing your E attack speed to maximize early clear speed. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Wukong's plans — the jungle race carries no win-rate sample.
The full Wukong vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Wukong's race plan controls 7 of the 7 windows — Wukong holds the tempo advantage in this jungle matchup.
Not exactly — Wukong's race plan controls 7 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Nunu & Willump vs Wukong guide →
All Wukong jungle matchups →
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