How to win the jungle race as Nunu & Willump against Warwick · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Warwick.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Warwick | Hard no-contest for Nunu & Willump at level 1: Eternal Hunger sustain means they win any fight where both sides arrive off full camps, and Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half. Never fight him while low — his W tracks your blood trail; disengage above 50%. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Level 2 Skirmish | Danger — Avoid Warwick | Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half. Blood Hunt (W) attack speed plus Q healing out-sustains every trade pattern on top of that, so level 2 is a straight stat check Nunu & Willump loses — never fight him while low — his W tracks your blood trail; disengage above 50%, and give the river vision-line respect. |
| Level 3 Route | Danger — Avoid Warwick | Warwick out-classes you at the opening scuttle — Eternal Hunger sustain means they win any fight where both sides arrive off full camps, and Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half. Give up the level-3 river fight, full-clear away from them, and trade map pressure instead of health. |
| Levels 4-5 Macro | Danger — Avoid Warwick | Do not be seen by Warwick at levels 4-5 — you lose every exchange. Full-clear away from them, ward your entrances, and trade map pressure, not HP. |
| Level 6 Breakpoint | Respect Warwick's R | Infinite Duress suppresses you through the fight while his sustain out-lasts your burst — Nunu & Willump loses the straight post-6 duel. Hold a dash or hard CC for the R leap — it is interruptible mid-flight, and shift your pressure to the side of the map Infinite Duress is not on. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Warwick's first item is where the healing stops being sustain and starts being more than your damage can out-pace. |
| 2+ Items Scaling | Respect Warwick Late — End Early | Warwick out-stats you from two items on — stop taking straight 1v1s, close through objectives and picks, and keep the game on a clock. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Warwick clears fast and heals through everything off Eternal Hunger, so he is at full health at every crossing.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Warwick report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Warwick pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Warwick pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Warwick vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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