How to win the jungle race as Warwick against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Warwick's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Warwick Dominant | Eternal Hunger sustain means you win any fight where both sides arrive off full camps. Consume chunks monsters, not champions, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Nunu & Willump path away from the camps you want. |
| Level 2 Skirmish | Warwick Dominant | Blood Hunt (W) attack speed plus Q healing out-sustains every trade pattern. There is no version of this Nunu & Willump wins right now — the snowball is gank pressure, not duel pressure, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Warwick Dominant | Primal Howl (E) damage reduction caps an early kit with no real counter-trade. Later in the game this bites, because the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Nunu & Willump concedes. |
| Levels 4-5 Macro | Warwick Dominant — Keep Fighting | Nothing about 4-5 helps Nunu & Willump here: he plays 4-5 entirely around snowball ganks and stealing camps out from under a clear, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Infinite Duress Favoured | Infinite Duress suppression plus Blood Hunt frenzy ends any duel that starts below full, while a fog-channeled Absolute Zero zones the entire pit. You win the breakpoint against Nunu & Willump, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | BotRK / Stride Spike | Blade of the Ruined King or Stridebreaker turns your already-strong dueling into outright stat-check dominance, with percent-health shred and stick potential layered onto your healing. Your camp clear accelerates sharply, letting you full-clear and still arrive for every river fight. Force extended skirmishes around objectives where nobody on their team can out-trade you 1v1. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Warwick Favoured at Full Build | Two items on, the edge is yours. The one thing to plan around is that he is an objective thief and a channel to interrupt, not a duel to take — take that away and the fight is a formality. |
Start either buff with Q sustain — you need no leash and end the opening camps near full health. Note Nunu & Willump's starting side from lane leashes; your level 3 is strong enough that you can path toward them rather than away if you spot their entry point. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Warwick's plans — the jungle race carries no win-rate sample.
The full Warwick vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Warwick's race plan controls 7 of the 7 windows — Warwick holds the tempo advantage in this jungle matchup.
Not exactly — Warwick's race plan controls 7 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Nunu & Willump vs Warwick guide →
All Warwick jungle matchups →
More Warwick jungle matchups: vs Naafiri · vs Nidalee · vs Nocturne · vs Olaf · vs Qiyana · vs Rammus