How to win the jungle race as Nunu & Willump against Vi · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Vi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Vi | A charged Vault Breaker opens with a knock-back trade you can't refuse — Nunu & Willump has no answer to that at level 1. Vault Breaker charge poke plus the Blast Shield wins the first short trade on their half of the map too, so skip the level-1 crossing and answer the pressure cross-map. |
| Level 2 Skirmish | Respect Vi | Denting Blows shred starts beating slower kits in extended exchanges, and Nunu & Willump has no clean answer to it on the second camp — a charged Vault Breaker opens with a knock-back trade you can't refuse. Juke the Q charge behind camp walls — her pattern resets slowly when it misses, and give up the second buff rather than the kill. |
| Level 3 Route | Respect Vi | The window at the opening scuttle belongs to Vi: the full charge-engage with W shred is a clean, honest duel they slightly favor. Your own line is real — you still don't win duels — convert W ganks and smite fights instead — but it arrives second here. Juke the Q charge behind camp walls — her pattern resets slowly when it misses, then give up the level-3 river fight. |
| Levels 4-5 Macro | Respect Vi — Path Opposite | Do not trade windows with Vi here: she spends 4-5 charging Vault Breaker into side lanes, and Denting Blows finishes what the laner starts. Path opposite, keep your entrances warded, and answer the map, not the champion. |
| Level 6 Breakpoint | Respect Vi's R | Cease and Desist is point-click lockdown, which is the whole problem: her R is undodgeable lockdown that chains into the full shred combo. You cannot dodge it — respect the HP threshold where the full chain kills, and spend Absolute Zero to equalize rather than to open. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Vi's first item is where the charge-and-shred pattern stops being a chunk and starts closing out squishier junglers. |
| 2+ Items Scaling | Respect Vi Late — End Early | The full-build comparison goes to Vi: she is point-and-click lockdown on whoever you least want caught. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Vi clears quickly with Denting Blows shred and the passive shield keeps her healthy, so she paths without recalling early.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Vi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Vi pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Vi pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Vi vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
More Nunu & Willump jungle matchups: vs Talon · vs Trundle · vs Udyr · vs Viego · vs Volibear · vs Warwick