How to win the jungle race as Nunu & Willump against Volibear · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Volibear.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Volibear | Hard no-contest for Nunu & Willump at level 1: Frenzied Maul bite trades plus passive attack speed win the buff-pit brawl, and the Q stun into stacked W bites chunks harder the longer the fight runs. Break line of sight before his Q reaches you and never re-engage into the E shield. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Level 2 Skirmish | Danger — Avoid Volibear | The Q stun into stacked W bites chunks harder the longer the fight runs. Sky Splitter's shield-plus-slow makes their short trades strictly better on top of that, so level 2 is a straight stat check Nunu & Willump loses — break line of sight before his Q reaches you and never re-engage into the E shield, and give the river vision-line respect. |
| Level 3 Route | Danger — Avoid Volibear | Volibear out-classes you at the opening scuttle — Q stun, W reset bite and E shield form a complete early brawling kit, and the Q stun into stacked W bites chunks harder the longer the fight runs. Give up the level-3 river fight, full-clear away from them, and trade map pressure instead of health. |
| Levels 4-5 Macro | Danger — Avoid Volibear | This is a no-contest window: he uses 4-5 to bully camps and towers, and the Thundering Smash stun makes long-lane ganks work, and you have nothing that answers it. Full-clear the far side and let the objective timers carry you. |
| Level 6 Breakpoint | Respect Volibear's R | The Stormbringer leap adds a tower-disabling slab of stats to an already strong brawl — Nunu & Willump loses the straight post-6 duel. Spread off the landing zone and kite the slow out before re-engaging, and shift your pressure to the side of the map Stormbringer is not on. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Volibear's first item is where the bite trades stop being even and start ending with your health bar gone. |
| 2+ Items Scaling | Respect Volibear Late — End Early | The full-build comparison goes to Volibear: he is a bonus-health diver who disables towers and closes the gap with a leap. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Volibear clears fast off Frenzied Maul healing and the passive attack speed, and he leaves camps close to full.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Volibear report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Volibear pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Volibear pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Volibear vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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