How to win the jungle race as Nunu & Willump against Ekko · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Ekko.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Ekko | At level 1 this window belongs to Ekko: Phase Dive hit-and-run trades are decent, and a triggered Parallel Convergence stun into passive burst is his entire kill script. Step off the W ring the moment it draws and his early kill threat disappears. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Respect Ekko | A triggered Parallel Convergence stun into passive burst is his entire kill script — Nunu & Willump has no answer to that at level 2. Phase Dive hit-and-run trades are decent on their half of the map too, so refuse the level-2 skirmish and answer the pressure cross-map. |
| Level 3 Route | Respect Ekko | Parallel Convergence stun setups give them their first real pick threat, and Nunu & Willump has no clean answer to it at the opening scuttle — a triggered Parallel Convergence stun into passive burst is his entire kill script. Step off the W ring the moment it draws and his early kill threat disappears, and give up the first scuttle rather than the kill. |
| Levels 4-5 Macro | Respect Ekko — Path Opposite | Levels 4-5 still belong to Ekko in a straight fight — farm the opposite side, answer their ganks cross-map, and wait for your spike. |
| Level 6 Breakpoint | Respect Ekko's R | Chronobreak undoes your best trade and slams you with the rewind nuke — Nunu & Willump loses the straight post-6 duel. Watch the hologram trail and spend your burst only after the rewind is used, and shift your pressure to the side of the map their ultimate is not on. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Ekko's first item is the point where his dive stops being a trade and becomes a kill, with the rewind as insurance. |
| 2+ Items Scaling | Danger — Ekko Outscales | Every minute past 25 tilts toward Ekko — he dives, deletes and rewinds, so your punish window is only ever after Chronobreak. Force your win condition early or watch it slip away slowly. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Ekko clears at a fair pace with Timewinder and passive procs, but he takes real damage doing it before level four.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Ekko report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Ekko pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Ekko pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Ekko vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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