How to win the jungle race as Nunu & Willump against Fiddlesticks · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Fiddlesticks.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Nunu & Willump Favoured | Consume chunks monsters, not champions — clear safe and protect objectives, but effigy bluffs and Bountiful Harvest keep their clear healthy. You still win the straight exchange at the first buff; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 2 Skirmish | Nunu & Willump Favoured | The snowball is gank pressure, not duel pressure; keep avoiding the 1v1. Fiddlesticks can make it awkward — Terrify plus a full Bountiful Harvest channel drains you dry if you commit into him — but not with one camp still up on both sides. Trade, then walk away with the second buff and the tempo that comes with it. |
| Level 3 Route | Nunu & Willump Favoured | You still don't win duels — convert W ganks and smite fights instead. The margin is thin: effigy bluffs and Bountiful Harvest keep their clear healthy, and one slow camp on your side hands the window straight back, so keep the trade short. Interrupt the W drain with any damage and he crumbles — the easiest early invade target. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 are a stalemate vs Fiddlesticks — match their clear speed, keep river vision, and bank gold for the level-6 window instead of coin-flipping. |
| Level 6 Breakpoint | Respect Fiddlesticks's R | A fog-channeled Crowstorm flank deletes whole contests, which is the whole problem: a Crowstorm from unwarded fog erases half your HP before you can turn. Deep wards beat him completely — the channel needs unseen seconds to land, and spend Absolute Zero to equalize rather than to open. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Fiddlesticks' first item turns the drain and the fear into a real health bar of damage rather than a delay. |
| 2+ Items Scaling | Danger — Fiddlesticks Outscales | Every minute past 25 tilts toward Fiddlesticks — a Crowstorm from fog ends a whole fight before anyone turns to face it. Force your win condition early or watch it slip away slowly. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Fiddlesticks clears safely off Bountiful Harvest and effigies, and his path is built around never being where you look.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Fiddlesticks report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Nunu & Willump holds 4 windows, Fiddlesticks 2, the rest are even.
Yes — Nunu & Willump vs Fiddlesticks plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Fiddlesticks vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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