How to win the jungle race as Ekko against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Ekko's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Ekko Favoured | Timewinder poke chips contests, but the early all-in isn't there yet. Consume chunks monsters, not champions, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Ekko Favoured | Phase Dive hit-and-run trades are decent — pick spots, avoid straight duels, but the snowball is gank pressure, not duel pressure. You still win the straight exchange on the second camp; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 3 Route | Ekko Favoured | Parallel Convergence stun setups give you your first real pick threat. Nunu & Willump can make it awkward — the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Ekko Favoured — Take Duels | Through levels 4-5 you remain the stronger duelist — keep taking short, decisive trades vs Nunu & Willump, but only with the HP and cooldown lead. |
| Level 6 Breakpoint | Chronobreak Favoured | Chronobreak insures every dive — commit, nuke, rewind out, while a fog-channeled Absolute Zero zones the entire pit. You win the breakpoint against Nunu & Willump, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Lich Bane Spike | Completing your core item scales your Phase Dive auto-attacks into devastating burst chunks that instantly threaten squishy targets. Your clear velocity scales dramatically, allowing you to instantly clear out camps before executing high-impact side-lane transitions. Use this damage spike to actively hunt down isolated targets inside the river grid. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Ekko Favoured — Wins Late | Nunu & Willump falls off relative to you — from two items on you win the raw stat check, even though he is an objective thief and a channel to interrupt, not a duel to take. Drag the game long and force the 1v1s. |
Start your clear path at the Blue Buff node to optimize early ability haste cycling before running through your multi-monster camps toward the lower scuttle. Track Nunu & Willump's initial lane arrivals to verify if they are mirroring your lane pathing or executing an opposite side clear away from your path. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Ekko's plans — the jungle race carries no win-rate sample.
The full Ekko vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Ekko's race plan controls 7 of the 7 windows — Ekko holds the tempo advantage in this jungle matchup.
Not exactly — Ekko's race plan controls 7 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Ekko takes Dark Harvest on the Domination tree with Sudden Impact, Grisly Mementos and Ultimate Hunter, and Inspiration secondary (Magical Footwear and Cosmic Insight) vs Nunu & Willump.
Start Scorchclaw Pup + Health Potion and back for Dark Seal + Sheen component — three-hit passive ganks open up. Build Lich Bane first, then Stormsurge, with Sorcerer's Shoes.
Playing the other side? Nunu & Willump vs Ekko guide →
All Ekko jungle matchups →
More Ekko jungle matchups: vs Naafiri · vs Nidalee · vs Nocturne · vs Olaf · vs Qiyana · vs Rammus