How to win the jungle race as Ivern against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Ivern's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Nunu & Willump | The window at the first buff is theirs: the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight. Never let an objective reach smite range with him alive nearby — he duels poorly otherwise. Skip the level-1 crossing and give up your opening camps rather than the kill. |
| Level 2 Skirmish | Respect Nunu & Willump | At level 2 this window belongs to Nunu & Willump, not Ivern: the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight. Never let an objective reach smite range with him alive nearby — he duels poorly otherwise. Refuse the level-2 skirmish and bank tempo on the opposite side of the map. |
| Level 3 Route | Respect Nunu & Willump | The Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight — Ivern has no answer to that at level 3. Never let an objective reach smite range with him alive nearby — he duels poorly otherwise, and answer their pressure cross-map instead of contesting it head-on. |
| Levels 4-5 Macro | Respect Nunu & Willump — Path Opposite | Levels 4-5 still belong to Nunu & Willump in a straight fight — farm the opposite side, answer their ganks cross-map, and wait for your spike. |
| Level 6 Breakpoint | Even Ult Window | Level six changes both of you at once: Daisy! adds a knock-up frontline to your poke-and-root game, while a fog-channeled Absolute Zero zones the entire pit. Keep interrupt CC ready — the channel cancels and refunds nothing, and let the objective timer say when to commit. |
| First Item Spike | Utility Item Spike | Your first utility items multiply your shields and roots into team-wide stat advantages. Camps remain free, so your gold curve funds vision and gifts without losing item pace. Force nothing; enable everything — Nunu & Willump cannot counter-jungle a grove economy. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Ivern Favoured at Full Build | Full-build math leans your way: extended fights and side-lane duels favor you over Nunu & Willump — make late fights about 1v1s, not coin-flips. |
Mark both your buffs and the adjacent small camps, then path toward your first gank angle while the groves cook. Nunu & Willump's start side only matters for where you place the minute-two deep ward — you fear no invade because there is nothing to invade. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Ivern's plans — the jungle race carries no win-rate sample.
The full Ivern vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Ivern holds 2 windows, Nunu & Willump 4, the rest are even.
Yes — Ivern vs Nunu & Willump plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Nunu & Willump vs Ivern guide →
All Ivern jungle matchups →
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