How to win the jungle race as Nunu & Willump against Nocturne · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Nocturne.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Nocturne | At level 1 this window belongs to Nocturne: Umbra Blades' AoE sustain clears fast and wins the raptor-pit brawl, and Unspeakable Horror's fear tether turns any extended trade into a lost one. Dash out of the tether's leash range the instant it attaches — never tank the fear. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Respect Nocturne | Unspeakable Horror's fear tether turns any extended trade into a lost one — Nunu & Willump has no answer to that at level 2. Duskbringer's trail damage plus speed wins straight-line trades on their half of the map too, so refuse the level-2 skirmish and answer the pressure cross-map. |
| Level 3 Route | Respect Nocturne | The fear-tether threat tilts every river skirmish in their favor, and Nunu & Willump has no clean answer to it at the opening scuttle — Unspeakable Horror's fear tether turns any extended trade into a lost one. Dash out of the tether's leash range the instant it attaches — never tank the fear, and give up the first scuttle rather than the kill. |
| Levels 4-5 Macro | Respect Nocturne — Path Opposite | Levels 4-5 still belong to Nocturne in a straight fight — farm the opposite side, answer their ganks cross-map, and wait for your spike. |
| Level 6 Breakpoint | Respect Nocturne's R | Paranoia darkens the map and delivers a fear-tether dive straight onto you — Nunu & Willump loses the straight post-6 duel. Hug terrain near allies on the cast — the darkness punishes whoever stands alone, and shift your pressure to the side of the map Paranoia is not on. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Nocturne's first item is where the Duskbringer trade stops being a chunk and becomes a kill on any squishy. |
| 2+ Items Scaling | Danger — Nocturne Outscales | Every minute past 25 tilts toward Nocturne — he removes your vision and arrives on your carry with a spell shield already up. Force your win condition early or watch it slip away slowly. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Nocturne clears fast off Umbra Blades sustain and Duskbringer, and he is at full health almost every camp.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Nocturne report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Nocturne pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Nocturne pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Nocturne vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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