Nunu & Willump vs Rammus — Jungle Matchup Guide

How to win the jungle race as Nunu & Willump against Rammus · Matchup data reviewed on patch 26.15

Verdict: Rammus pressures 4 of the 7 windows in this race — survive the early game and scale into your windows.

The jungle race — the windows in Nunu & Willump's plan

Read from Nunu & Willump's seat: the race windows this plan plays for against Rammus.

StageReadWhy
Level 1 ClearEven SkirmishEven at the first buff, for a concrete reason — Defensive Ball Curl turns auto-attackers' trades against them, literally, while Consume chunks monsters, not champions — clear safe and protect objectives. Stop attacking during his W — wait out the curl's duration, then trade, and let the camp timers choose the fight for you.
Level 2 SkirmishEven SkirmishDead-even on the second camp: the snowball is gank pressure, not duel pressure; keep avoiding the 1v1, while Powerball engage plus the thornmail passive wins fights AD kits start. Whoever arrives with more HP and cooldowns wins, so track their clear and pick the moment.
Level 3 RouteRespect RammusDefensive Ball Curl plus the taunt means every auto you throw damages you back — Nunu & Willump has no answer to that at level 3. Defensive Ball Curl turns auto-attackers' trades against them, literally on their half of the map too, so give up the level-3 river fight and answer the pressure cross-map.
Levels 4-5 MacroRespect Rammus — Path OppositeYou lose the 4-5 duel. He rolls 4-5 into lanes on Powerball and takes the taunt fight anywhere a laner can follow up — so let them have that half of the map and cash the other half faster.
Level 6 BreakpointRespect Rammus's RThe six-spike belongs to Rammus, and Nunu & Willump's does not bridge the gap: Soaring Slam drops the taunt onto you from over the wall. The rule has not changed — stop attacking during Ball Curl and walk the taunt off. Your own ultimate is a tool here, not a trump card — spend it to escape or equalize, not to start fights.
First Item SpikeLiandry's SpikeCompleting Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Rammus' first item is an armour spike more than a damage one, which is exactly what makes him harder to fight.
2+ Items ScalingRespect Rammus Late — End EarlyYou do not want the late 1v1 here. He reflects auto-attack damage faster than most carries can put it out — so trade the map instead, and keep every fight a numbers fight.

How to beat Rammus as Nunu & Willump: the first clear and pathing

Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Rammus clears steadily off Defensive Ball Curl and Frenzying Taunt, and he takes very little damage doing it.

Hardest and easiest matchups for Nunu & Willump in the jungle

Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.

Hardest

Easiest

Read the rest of this matchup

The full Nunu & Willump vs Rammus report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.

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Common questions

Who wins Nunu & Willump vs Rammus in the jungle?

Rammus pressures 4 of the 7 windows in this race — survive the early game and scale into your windows.

Is Nunu & Willump vs Rammus a skill matchup?

Not exactly — Rammus pressures 4 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.

Related guides

Playing the other side? Rammus vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →

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