How to win the jungle race as Naafiri against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Naafiri's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Naafiri Favoured | Packmates plus the Darkin Daggers bleed win the level-1 numbers game. Nunu & Willump can make it awkward — the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Naafiri Favoured | The Hounds' Pursuit dash trade chunks anyone contesting your second buff. The margin is thin: the snowball is gank pressure, not duel pressure, and one slow camp on your side hands the window straight back, so keep the trade short. Never let an objective reach smite range with him alive nearby — he duels poorly otherwise. |
| Level 3 Route | Naafiri Favoured | The full pack with W dash and Q reset bleed is a real early kill threat. Consume chunks monsters, not champions, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead. |
| Levels 4-5 Macro | Naafiri Favoured — Take Duels | The 4-5 window is yours if you pick it: he plays 4-5 entirely around snowball ganks and stealing camps out from under a clear. Track that pattern, arrive one camp early, and take the fight before the follow-up shows. |
| Level 6 Breakpoint | The Call of the Pack Favoured | The Call of the Pack shields the dive while the hounds finish whoever you touch. Nunu & Willump's six is not empty — a fog-channeled ult chunks everyone holding the pit at once. Take the duel from even health rather than from behind, and keep interrupt CC ready — the channel cancels and refunds nothing. |
| First Item Spike | Eclipse / Profane Hydra Spike | Completing your core item triggers a massive physical damage and shielding multiplier that completely overpowers traditional brawlers or assassin targets. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Naafiri Favoured at Full Build | Two items on, the edge is yours. The one thing to plan around is that he is an objective thief and a channel to interrupt, not a duel to take — take that away and the fight is a formality. |
Start your clear at the Red Buff camp to maximize early health retention via E dash heals before executing a fast 3-camp clear straight into an aggressive lane gank or invade path. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Naafiri's plans — the jungle race carries no win-rate sample.
The full Naafiri vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Naafiri's race plan controls 7 of the 7 windows — Naafiri holds the tempo advantage in this jungle matchup.
Not exactly — Naafiri's race plan controls 7 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Nunu & Willump vs Naafiri guide →
All Naafiri jungle matchups →
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