How to win the jungle race as Nunu & Willump against Taliyah · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Taliyah.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Taliyah | At level 1 this window belongs to Taliyah: Threaded Volley on worked ground still chunks melee contests, and a W toss into a stunning boulder field bursts you at every choke point. Don't chase her across worked ground — the mine slow turns retreats into kills. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Respect Taliyah | A W toss into a stunning boulder field bursts you at every choke point — Nunu & Willump has no answer to that at level 2. Boulder-field poke plus the W shove keeps duels at their range on their half of the map too, so refuse the level-2 skirmish and answer the pressure cross-map. |
| Level 3 Route | Respect Taliyah | The W-into-Q burst combo plus E mine field wins fights at choke points, and Nunu & Willump has no clean answer to it at the opening scuttle — a W toss into a stunning boulder field bursts you at every choke point. Don't chase her across worked ground — the mine slow turns retreats into kills, and give up the first scuttle rather than the kill. |
| Levels 4-5 Macro | Respect Taliyah — Path Opposite | You lose the 4-5 duel. She uses 4-5 to shove waves and cross the map, with worked ground making her the faster rotator — so let them have that half of the map and cash the other half faster. |
| Level 6 Breakpoint | Even Ult Window | Neither ultimate cleanly beats the other — Weaver's Wall cuts your retreat path and ships ganks across the map, but a fog-channeled Absolute Zero zones the entire pit — objectives are yours to dictate. The breakpoint goes to whoever reaches it first with an objective on the map. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Taliyah's first item makes the volley-into-shove combo a real burst instead of chip damage from range. |
| 2+ Items Scaling | Respect Taliyah Late — End Early | You do not want the late 1v1 here. She zones with mines and splits the map with the wall whenever she wants to — so trade the map instead, and keep every fight a numbers fight. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Taliyah clears very fast with Threaded Volley on worked ground and rotates faster than almost anyone off her passive.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Taliyah report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Taliyah pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Taliyah pressures 5 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Taliyah vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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