How to win the jungle race as Taliyah against Nunu & Willump · Updated 2026-07-27
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Burst AoE Clear | Open Q on fresh ground and let the five-stone volley shred the opening block — your early clear is among the fastest when you manage Worked Ground spacing. Kite camps onto fresh terrain between casts. You arrive at the first scuttle window with level and health to argue. |
| Level 2 Skirmish | Taliyah Favored | Nunu & Willump underestimates your level 2-3 burst: a W shove into E stones chunks half a health bar before they touch you. Fight on fresh ground with the full combo loaded and the early duel is yours. Most junglers learn about Taliyah burst exactly once. |
| Level 3 Route | W-E Combo Picks | Full kit unlocks the signature gank: E stones on the escape path, W shove through them, and the stun-slow plus Q cleanup routinely kills unspent-Flash targets. Your passive wall-surfing speed lets you gank lanes off camps Nunu & Willump thinks you are still clearing. Path through walls, arrive unannounced. |
| Levels 4-5 Macro | Roam Speed | Levels 4-5 your passive turns the jungle walls into highways — you reach lanes a full beat faster than Nunu & Willump can mirror. Burst-clear on spawn, surf to the shoved lane, and combo whoever overstays. Your gank frequency, not your duel, is the pressure Nunu & Willump cannot match. |
| Level 6 Breakpoint | Weaver's Wall | Weaver's Wall (R) makes you the only jungler who edits the map: cut off reinforcements at Dragon, wall Nunu & Willump out of their own grub pit, or open a flank lane for your dive. The wall converts even-strength objectives into 5v3s. Every contest from here happens on terrain you authored. |
| First Item Spike | First AP Item Spike | Your first item turns combo picks into deletions and your Q poke into pit-clearing artillery. Camp blocks die to one rotation, funding permanent gank pressure. Force river fights where your stones, shove, and wall stack the geometry against Nunu & Willump. |
| 2+ Items Scaling | Map-Splitting Control | Late game your wall decides fights before they form: split their team at Baron, deny the choke at Elder, and burst whoever the geometry isolates. Your combo still one-rotations carries who step on stones. You win by making every fight a 5v3 plus artillery. |
Start at the buff that paths into raptors — fresh-ground Q wants the AoE block early. Track Nunu & Willump's start to time your first wall-surf gank against their slow side, not their entry side.
The full Taliyah vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Playing the other side? Nunu & Willump vs Taliyah guide →
All Taliyah jungle matchups →