How to win the jungle race as Taliyah against Ivern · Matchup data reviewed on patch 26.15
Read from Taliyah's seat: the race windows this plan plays for against Ivern.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Taliyah Dominant | Threaded Volley on worked ground still chunks melee contests. Later in the game this bites, because he won't fight you — but a Triggerseed root into his laner's follow-up will. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Ivern concedes. |
| Level 2 Skirmish | Taliyah Dominant | Boulder-field poke plus the W shove keeps duels at your range, while Brushmaker poke from their own brush is their only legal trade. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Taliyah Dominant | The W-into-Q burst combo plus E mine field wins fights at choke points. Triggerseed's root protects their escape, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Ivern path away from the camps you want. |
| Levels 4-5 Macro | Taliyah Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He spends 4-5 marking camps for a laner and setting Brushmaker vision rather than fighting, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Even Ult Window | Level six changes both of you at once: Weaver's Wall splits the map — cut their jungle in half and take the orphaned side, while Daisy! adds a knock-up frontline to their poke-and-root game. Kill Daisy fast or ignore her — Ivern himself still cannot fight you, and let the objective timer say when to commit. |
| First Item Spike | First AP Item Spike | Your first item turns combo picks into deletions and your Q poke into pit-clearing artillery. Camps die to one rotation, funding permanent gank pressure. Force river fights where your stones, shove, and wall stack the geometry against Ivern. Ivern's first item mostly buys shield strength and cooldowns — his spike is what his carry does, not what he does. |
| 2+ Items Scaling | Taliyah Favoured at Full Build | You are the better full-build side, narrowly. He is a shield-and-root support, with Daisy as the only real body he brings, so take the duel with cooldowns up and never mid-rotation. |
Start at the buff that paths into raptors — fresh-ground Q wants the AoE block early. Track Ivern's start to time your first wall-surf gank against their slow side, not their entry side. Ivern clears without fighting at all — Friend of the Forest frees camps on a timer, so his level and gold are always on schedule.
Ranked by the race windows in Taliyah's plans — the jungle race carries no win-rate sample.
The full Taliyah vs Ivern report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Taliyah's race plan controls 6 of the 7 windows — Taliyah holds the tempo advantage in this jungle matchup.
Not exactly — Taliyah's race plan controls 6 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Ivern vs Taliyah guide →
All Taliyah jungle matchups →
More Taliyah jungle matchups: vs Gragas · vs Graves · vs Hecarim · vs Jarvan IV · vs Jax · vs Karthus