How to win the jungle race as Nunu & Willump against Skarner · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Skarner.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Skarner | At level 1 this window belongs to Skarner: Shattered Earth boulder poke chips contests from range, and an E charge through a wall into the boulder combo stuns you for the whole fight. Fight in open spaces — every jungle wall near him is a stun waiting to happen. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Respect Skarner | An E charge through a wall into the boulder combo stuns you for the whole fight — Nunu & Willump has no answer to that at level 2. Seismic Bastion shield trades plus the boulder slow win short exchanges on their half of the map too, so refuse the level-2 skirmish and answer the pressure cross-map. |
| Level 3 Route | Respect Skarner | The Ixtal's Impact wall-stun threat makes corridor fights theirs, and Nunu & Willump has no clean answer to it at the opening scuttle — an E charge through a wall into the boulder combo stuns you for the whole fight. Fight in open spaces — every jungle wall near him is a stun waiting to happen, and give up the first scuttle rather than the kill. |
| Levels 4-5 Macro | Respect Skarner — Path Opposite | Do not trade windows with Skarner here: he plays 4-5 near walls, where the Ixtal’s Impact stun turns a gank into a guaranteed kill. Path opposite, keep your entrances warded, and answer the map, not the champion. |
| Level 6 Breakpoint | Respect Skarner's R | A multi-target Impale drag ends the fight before it starts — Nunu & Willump loses the straight post-6 duel. Hold your dash for the suppression cast and never duel him between walls, and shift your pressure to the side of the map Impale is not on. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Skarner's first item buys the health and cooldowns that let him survive the answer to his own engage. |
| 2+ Items Scaling | Danger — Skarner Outscales | You lose the long game outright: he drags whoever steps forward into his team and survives your answer to it, and no build path of yours answers that. Convert every early lead into an objective immediately. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Skarner clears comfortably with boulder poke and Seismic Bastion shields, and he keeps his health through the whole path.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Skarner report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Skarner pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Skarner pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Skarner vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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