How to win the jungle race as Nunu & Willump against Shaco · Matchup data reviewed on patch 26.15
Read from Nunu & Willump's seat: the race windows this plan plays for against Shaco.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Shaco | Shaco out-classes you at the first buff — pre-placed Jack in the Boxes turn their level-1 'duel' into a 3-versus-1, and stacked Jack in the Boxes plus a Deceive backstab make bush fights unwinnable. Skip the level-1 crossing, full-clear away from them, and trade map pressure instead of health. |
| Level 2 Skirmish | Danger — Avoid Shaco | Do not be seen on the second camp: stacked Jack in the Boxes plus a Deceive backstab make bush fights unwinnable. On top of that, Deceive's backstab plus box damage wins any fight near their stacked bushes, so they get there first. Never fight in unwarded bushes early — drag every contest onto open ground. Refuse the level-2 skirmish and farm the opposite quadrant until your spike lands. |
| Level 3 Route | Danger — Avoid Shaco | Hard no-contest for Nunu & Willump at level 3: boxes plus the E slow keep this exchange theirs whenever they choose the bush, and stacked Jack in the Boxes plus a Deceive backstab make bush fights unwinnable. Never fight in unwarded bushes early — drag every contest onto open ground. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Levels 4-5 Macro | Danger — Avoid Shaco | This is a no-contest window: he spends 4-5 boxing his own entrances and invading with Deceive the moment you commit to a camp, and you have nothing that answers it. Full-clear the far side and let the objective timers carry you. |
| Level 6 Breakpoint | Respect Shaco's R | Shaco wins the breakpoint outright — the Hallucinate clone bait eats their key cooldown and doubles their damage, and the clone bait eats your key cooldown, then both Shacos collect the kill. Track which Shaco holds camp aggro — the clone takes extra damage and deals less, then trade objectives cross-map until your items land. |
| First Item Spike | Liandry's Spike | Completing Liandry's Torment puts a max-health burn on every Consume (Q), Biggest Snowball Ever! (W) and Snowball Barrage (E) hit, so camps and waves melt and brawlers who try to out-sustain you lose a chunk of health every trade. Shaco's first item is where the Deceive opener plus box damage becomes a one-rotation kill on squishier targets. |
| 2+ Items Scaling | Respect Shaco Late — End Early | The full-build comparison goes to Shaco: he is a box-and-clone pick threat who wins on confusion rather than on stats. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Red or Blue Buff camp utilizing your Consume true damage to maximize early clear speed without needing a heavy leash. Shaco clears very fast with boxes pre-placed, and the first clear is usually finished before you have seen him once.
Ranked by the race windows in Nunu & Willump's plans — the jungle race carries no win-rate sample.
The full Nunu & Willump vs Shaco report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Shaco pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Shaco pressures 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Shaco vs Nunu & Willump guide →
All Nunu & Willump jungle matchups →
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