How to win the jungle race as Shaco against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Shaco's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Shaco Dominant | Pre-placed Jack in the Boxes turn your level-1 'duel' into a 3-versus-1. Later in the game this bites, because the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Nunu & Willump concedes. |
| Level 2 Skirmish | Shaco Dominant | Deceive's backstab plus box damage wins any fight near your stacked bushes, while the snowball is gank pressure, not duel pressure. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Shaco Dominant | Boxes plus the E slow keep this exchange yours whenever you choose the bush. Consume chunks monsters, not champions, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Nunu & Willump path away from the camps you want. |
| Levels 4-5 Macro | Shaco Dominant — Keep Fighting | Nothing about 4-5 helps Nunu & Willump here: he plays 4-5 entirely around snowball ganks and stealing camps out from under a clear, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Hallucinate Favoured | The Hallucinate clone bait eats their key cooldown and doubles your damage. Nunu & Willump's six is not empty — a fog-channeled ult chunks everyone holding the pit at once. Take the duel from even health rather than from behind, and keep interrupt CC ready — the channel cancels and refunds nothing. |
| First Item Spike | Profane Hydra Spike | Completing your core item triggers a massive physical damage and burst multiplier that completely overpowers traditional squishy or isolated targets. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Shaco Favoured at Full Build | Two items on, the edge is yours. The one thing to plan around is that he is an objective thief and a channel to interrupt, not a duel to take — take that away and the fight is a formality. |
Start your clear at the Raptors or Red Buff camp utilizing multiple pre-placed Jack In The Boxes to maximize early clear speed without a leash. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Shaco's plans — the jungle race carries no win-rate sample.
The full Shaco vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Shaco's race plan controls 7 of the 7 windows — Shaco holds the tempo advantage in this jungle matchup.
Not exactly — Shaco's race plan controls 7 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Nunu & Willump vs Shaco guide →
All Shaco jungle matchups →
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