How to win the jungle race as Shaco against Nocturne · Matchup data reviewed on patch 26.15
Read from Shaco's seat: the race windows this plan plays for against Nocturne.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Shaco Favoured | Pre-placed Jack in the Boxes turn your level-1 'duel' into a 3-versus-1. Nocturne can make it awkward — Unspeakable Horror's fear tether turns any extended trade into a lost one — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Shaco Favoured | Deceive's backstab plus box damage wins any fight near your stacked bushes. The margin is thin: Duskbringer's trail damage plus speed wins straight-line trades, and one slow camp on your side hands the window straight back, so keep the trade short. Dash out of the tether's leash range the instant it attaches — never tank the fear. |
| Level 3 Route | Shaco Favoured | Boxes plus the E slow keep this exchange yours whenever you choose the bush. The fear-tether threat tilts every river skirmish in their favor, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 are a stalemate vs Nocturne — match their clear speed, keep river vision, and bank gold for the level-6 window instead of coin-flipping. |
| Level 6 Breakpoint | Respect Nocturne's R | Nocturne wins the breakpoint outright — Paranoia removes their map and delivers they to any duel they have already chunked, and Paranoia darkens the map and delivers a fear-tether dive straight onto you. Hug terrain near allies on the cast — the darkness punishes whoever stands alone, then trade objectives cross-map until your items land. |
| First Item Spike | Profane Hydra Spike | Completing your core item triggers a massive physical damage and burst multiplier that completely overpowers traditional squishy or isolated targets. Nocturne's first item is where the Duskbringer trade stops being a chunk and becomes a kill on any squishy. |
| 2+ Items Scaling | Respect Nocturne Late — End Early | Nocturne out-stats you from two items on — stop taking straight 1v1s, close through objectives and picks, and keep the game on a clock. |
Start your clear at the Raptors or Red Buff camp utilizing multiple pre-placed Jack In The Boxes to maximize early clear speed without a leash. Nocturne clears fast off Umbra Blades sustain and Duskbringer, and he is at full health almost every camp.
Ranked by the race windows in Shaco's plans — the jungle race carries no win-rate sample.
The full Shaco vs Nocturne report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Shaco holds 4 windows, Nocturne 2, the rest are even.
Yes — Shaco vs Nocturne plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Nocturne vs Shaco guide →
All Shaco jungle matchups →
More Shaco jungle matchups: vs Morgana · vs Naafiri · vs Nidalee · vs Nunu & Willump · vs Olaf · vs Qiyana