Teemo vs Graves — Top Lane Matchup Guide

How to win lane as Teemo against Graves · 53.4% win rate over 1,809 Emerald+ games · Updated 2026-07-27

Verdict: Winnable despite the lane — Graves owns 4 of the 7 game windows, yet the win rate favours Teemo: survive their windows and the game is yours. Teemo wins 53.4% of games vs Graves in top lane (1,809 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1GravesGraves' passive gives him bonus armor per buckshot stack, and his level 1 auto burst is the highest in the game at close range — he controls the very first minion wave with raw damage before your poison compounds.
Level 2Even / skillBoth of you have one ability online — his Quickdraw is on a long cooldown, your Q is on a long cooldown. Whoever wastes their key tool first loses the trade, so the window is genuinely even.
Level 3Even / skillYour poison stacks compound over three waves but his passive armor is also stacking — the attrition is roughly matched, and neither of you can force a decisive all-in without committing a key cooldown.
Levels 4-5GravesGraves owns Levels 4-5: Quickdraw lets him close your range advantage instantly, his buckshot point-blank burst ignores your kite pattern, and Smoke Screen can flip your Q blind back on you — stay near your tower.
Level 6Even / skillAt 6 the mushroom net resets the map control equation: every bush he needs to approach through is now a slow trap, and his Quickdraw lands IN the shroom rather than past it — it is a genuine skill check on his pathing.
First itemGravesGraves' first Collector or Infinity Edge spike makes him lethal in one dash-and-burst combo; you are squishy enough to die before W lands — respect the burst window and never stand in the open.
Two+ itemsGravesTwo items in, Graves out-damages your poison in a direct fight and can burst you through Liandry's stacks — the FAVOURED verdict comes from your shroom attrition taxing his farm, not from winning the duel.

Early game (levels 1–5)

Graves hits harder at level 1 than any ADC has a right to — his point-blank buckshot auto crits for enormous damage before you have any items, so never stand chest-to-chest to trade. Poke from max E range: let the poison tick while you stay outside his shotgun cone. At level 2 and 3 he still has Quickdraw on a long cooldown — chip him with E autos, fire Q the instant he dashes in, and immediately W back out. You are not going to bully him out of lane; you are setting a small HP lead that your mushrooms will protect later.

Read the rest of this matchup

The full Teemo vs Graves report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Playing the other side? Graves vs Teemo guide →
All Teemo top lane matchups →