How to win lane as Teemo against Graves · 53.4% win rate over 1,809 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Graves | Graves' passive gives him bonus armor per buckshot stack, and his level 1 auto burst is the highest in the game at close range — he controls the very first minion wave with raw damage before your poison compounds. |
| Level 2 | Even / skill | Both of you have one ability online — his Quickdraw is on a long cooldown, your Q is on a long cooldown. Whoever wastes their key tool first loses the trade, so the window is genuinely even. |
| Level 3 | Even / skill | Your poison stacks compound over three waves but his passive armor is also stacking — the attrition is roughly matched, and neither of you can force a decisive all-in without committing a key cooldown. |
| Levels 4-5 | Graves | Graves owns Levels 4-5: Quickdraw lets him close your range advantage instantly, his buckshot point-blank burst ignores your kite pattern, and Smoke Screen can flip your Q blind back on you — stay near your tower. |
| Level 6 | Even / skill | At 6 the mushroom net resets the map control equation: every bush he needs to approach through is now a slow trap, and his Quickdraw lands IN the shroom rather than past it — it is a genuine skill check on his pathing. |
| First item | Graves | Graves' first Collector or Infinity Edge spike makes him lethal in one dash-and-burst combo; you are squishy enough to die before W lands — respect the burst window and never stand in the open. |
| Two+ items | Graves | Two items in, Graves out-damages your poison in a direct fight and can burst you through Liandry's stacks — the FAVOURED verdict comes from your shroom attrition taxing his farm, not from winning the duel. |
Graves hits harder at level 1 than any ADC has a right to — his point-blank buckshot auto crits for enormous damage before you have any items, so never stand chest-to-chest to trade. Poke from max E range: let the poison tick while you stay outside his shotgun cone. At level 2 and 3 he still has Quickdraw on a long cooldown — chip him with E autos, fire Q the instant he dashes in, and immediately W back out. You are not going to bully him out of lane; you are setting a small HP lead that your mushrooms will protect later.
The full Teemo vs Graves report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Graves vs Teemo guide →
All Teemo top lane matchups →