How to win lane as Teemo against Graves · 53.4% win rate (1,809 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Bait his key tool — blind his Quickdraw and poison every path he walks.
Track: Graves's E — Quickdraw (16–12s cooldown). His dash + armor stacks. Engage when it's down.
Read from Teemo's seat: which stage windows this plan plays for against Graves.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | Graves' passive is ammo, not armour — four bullets that cannot pass through units, so your own minion wave eats his buckshot. His close-range burst still owns the first wave, but only if you let him stand next to you. |
| Level 2 | Teemo | Both of you have one ability online, but the cooldowns are not symmetric — Quickdraw is 16 seconds at rank 1 and your blind is a flat 7. Bait the dash and you own the next nine seconds outright. |
| Level 3 | Even / skill | Your poison compounds over three waves while his armour comes only from True Grit on Quickdraw, not from a passive — and blinding his autos stops him refreshing either the resistances or the dash. |
| Levels 4-5 | Teemo | Graves owns Levels 4-5: Quickdraw closes your range advantage instantly and his point-blank burst ignores your kite pattern. Smoke Screen does not blind you — it cuts your sight range — but fighting inside it is still his call. |
| Level 6 | Even / skill | At 6 the mushroom net resets the map control equation: every bush he needs to approach through is now a slow trap, and his Quickdraw lands IN the shroom rather than past it — it is a genuine skill check on his pathing. |
| First item | Teemo | Graves' first Collector or Infinity Edge spike makes him lethal in one dash-and-burst combo; you are squishy enough to die before W lands — respect the burst window and never stand in the open. |
| Two+ items | Teemo | Two items in, Graves out-damages your poison in a direct fight and can burst you through Liandry's stacks — the FAVOURED verdict comes from your shroom attrition taxing his farm, not from winning the duel. |
Graves hits harder at level 1 than any ADC has a right to, so never stand chest-to-chest. His bullets cannot pass through units, so keep your own minions between you and him and most of that buckshot never arrives. Poke from max E range and let the poison tick. He also has to reload when his ammo runs out — that gap is a free auto for you every single time. At levels 2-3 Quickdraw is 16 seconds against your flat 7-second blind: chip with E autos, blind the instant he dashes in, and W back out.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Graves report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Teemo, slightly — a 53.4% win rate edge over 1,809 games; execution can flip it.
Mostly — Teemo has a small statistical edge (53.4% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Teemo has a slight edge (53.4% win rate), and play quality decides the rest.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Graves.
Start Doran's Ring + 2 Health Potions and back for Core component + boots (≈1300g). Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Sorcerer's Shoes.
Playing the other side? Graves vs Teemo guide →
All Teemo top lane matchups →
More Teemo top lane matchups: vs Garen · vs Gnar · vs Gragas · vs Gwen · vs Heimerdinger · vs Illaoi