How to win lane as Teemo against Swain · 59.38% win rate (485 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Build MR — shroom-poke, dodge his E root.
Track: Swain's R — Demonic Ascension (120s cooldown). His drain. Poke when it’s down.
Read from Teemo's seat: which stage windows this plan plays for against Swain.
This is Teemo's own plan; across 485 pooled games the lane is Teemo-favoured.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Swain | Death's Hand outranges you 750 to 680 at level 1, so he dictates the opening skirmish before Blinding Dart exists — hold the wave back and take your poison autos on his walk-up instead. |
| Level 2 | Even / skill | Blinding Dart is online, but his damage is Death's Hand and Nevermove — abilities the blind leaves alone — so bank it for his walk-up autos and keep every trade short. |
| Level 3 | Even / skill | Full kit running but Swain's tankiness and E root keep him in the fight; you out-poke but cannot guarantee a kill without jungle help at this stage. |
| Levels 4-5 | Even / skill | Your poke pattern is at maximum pressure with max-rank Q, but Swain's soul stacks are building and his short-trade sustain is growing — damage leads stay small rather than snowballing into kills. |
| Level 6 | Even / skill | Swain's Demonic Ascension activation radius means you can no longer risk extended duels; you control the map with shrooms but the lane kill threat is gone for both sides. |
| First item | Teemo | Liandry's DoT shreds his HP pool faster than Demonic Ascension can compensate — shroom the side lane and force him to fight or concede plates and CS while ticking down. |
| Two+ items | Swain | Two completed AP items let Swain sustain through your poison in extended fights; a single Nevermove root into Demonic Ascension is lethal now, and your split-push is the only safe win condition. |
Swain level 1 is stronger than most people expect from a mage — Death's Hand reaches 750 to your 680, so the very first wave is not a free Teemo poke lane. Hold the wave back and last-hit with your Toxic Shot auto poke rather than stepping into his bolt cone. Once Blinding Dart is online the dynamic flips for his walk-up autos, though Death's Hand keeps ticking straight through the blind. Nevermove is the real trap: the wave roots on its way BACK to Swain, so step into the gap behind it — and treat Vision of Empire as a hard counter to your passive, because it reveals you outright at 22s a cast.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Swain report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Teemo — a 59.38% win rate vs Swain in top lane over 485 games is a real advantage.
Not really — Teemo holds a real statistical advantage (59.38% win rate), so Swain is the one working uphill.
Statistically yes — Teemo counters Swain in top lane, winning 59.38% of 485 Emerald+ games.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Swain.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Mercury's Treads.
Playing the other side? Swain vs Teemo guide →
All Teemo top lane matchups →
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