How to win lane as Teemo against Yasuo · 43.69% win rate (1,918 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Windwall eats your blind and poke, and his all-in deletes you. Stay max-range and never face-check his dash.
Track: Yasuo's W — Wind Wall (25–17s cooldown). Blocks your blinding dart. Bait it.
Read from Teemo's seat: which stage windows this plan plays for against Yasuo.
This is Teemo's own plan; across 1,918 pooled games the lane is Yasuo-favoured.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | Blinding Dart kills Yasuo's basic attacks and the on-hit riding them, but Steel Tempest lands through Blind — space outside 475 units for the Q, and use the blind on his walk-up autos instead. |
| Level 2 | Teemo | Assume Wind Wall from level 3, not level 4 — check whether he has the point before you spend a dart, and let Toxic Shot poison tick while W keeps you out of auto range. |
| Level 3 | Teemo | With all three abilities online you can bait his E Sweeping Blade gap-close, land Q to blind the follow-up auto, and kite back with W — he trades one auto and takes two poison stacks plus a dart. |
| Levels 4-5 | Teemo | Q is max-ranked and Wind Wall is 25 seconds at rank 1 against your flat 7-second dart — bait it with a fake walk-up, then poison from the unwalled angle; the wall eats mushroom throws too, so seal chokes first. |
| Level 6 | Teemo | Level 6 Noxious Trap accelerates your zone control: mushrooms on dragon-side brush and river deny any Last Breath setup from the jungler, protecting your lead without requiring you to fight. |
| First item | Teemo | Liandry's percent-health burn stacks through Windwall because the poison is already applied via Toxic Shot autos — he cannot wall away damage already on him, and his mid-game HP pool melts. |
| Two+ items | Yasuo | Infinity Edge crit burst plus Last Whisper shreds your HP before a second Blinding Shot cycles — disengage into a shroomed side lane and never 1v1 a full-build Yasuo. |
Level 1 is yours, but not for the reason most guides give: Blinding Dart stops Yasuo's basic attacks and the on-hit riding them, and it does not stop Steel Tempest — the wiki lists Q as landing through Blind. So the blind is for his walk-up autos, and 475 units of spacing is what answers the Q. Walk to auto-range only after you see Q fly past or hit a minion, drop a poison stack, then W back before it resets. Do not assume Wind Wall is missing until level 4; he can point it at level 1 and usually has it by 3, so check before you spend a dart. Never stand in the same spot twice between his casts.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Yasuo — Teemo wins only 43.69% of 1,918 games, so Teemo plays this as the disadvantaged side.
Not really — Yasuo holds a real statistical advantage (56.31% win rate), so Teemo is the one working uphill.
No — Yasuo counters Teemo (Teemo wins only 43.69% of games). Play it as the disadvantaged side and lean on the windows in the plan.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Yasuo.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Sorcerer's Shoes.
Playing the other side? Yasuo vs Teemo guide →
All Teemo top lane matchups →
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