How to win lane as Teemo against Yasuo · 53.33% win rate over 1,290 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | Blinding Shot negates Steel Tempest's first Q stack immediately — Yasuo's entire level-1 threat is auto-based and he has no mobility yet, so you set the poke tone from the first minion wave. |
| Level 2 | Teemo | He still lacks Windwall; freely throw Blinding Shot as a projectile and let Toxic Shot poison tick between casts while W move speed keeps you out of auto range. |
| Level 3 | Teemo | With all three abilities online you can bait his E Sweeping Blade gap-close, land Q to blind the follow-up auto, and kite back with W — he trades one auto and takes two poison stacks plus a dart. |
| Levels 4-5 | Teemo | Q is max-ranked and Windwall exists but has a long cooldown — bait it with a fake walk-up, then poison from the unwalled angle; shrooms at choke points mean he loses HP trying to dodge mushrooms AND your poke. |
| Level 6 | Teemo | Level 6 Noxious Trap accelerates your zone control: mushrooms on dragon-side brush and river deny any Last Breath setup from the jungler, protecting your lead without requiring you to fight. |
| First item | Teemo | Liandry's percent-health burn stacks through Windwall because the poison is already applied via Toxic Shot autos — he cannot wall away damage already on him, and his mid-game HP pool melts. |
| Two+ items | Yasuo | Infinity Edge crit burst plus Last Whisper shreds your HP before a second Blinding Shot cycles — disengage into a shroomed side lane and never 1v1 a full-build Yasuo. |
Level 1 is yours outright: Blinding Shot lands before Yasuo can complete a single Steel Tempest cast and his level-1 kit is just an unreliable skillshot with no mobility yet. Walk up to auto-range only after you see Q fly past or hit a minion, drop a poison stack, then W back before his cooldown resets. His Windwall does not come online until level 4 — throw Blinding Shot freely as a dart and force him to either eat poison or waste a flash. Never stand in the same spot twice; repositioning between Q casts makes you effectively impossible to hit with Steel Tempest level 1-3.
The full Teemo vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Yasuo vs Teemo guide →
All Teemo top lane matchups →