How to win lane as Teemo against Yorick · 45.42% win rate (1,680 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Shroom his ghouls — blind him off Maiden, kite.
Track: Yorick's W — Dark Procession (20–12s cooldown). Traps you for ghouls. Kite out.
Read from Teemo's seat: which stage windows this plan plays for against Yorick.
This is Teemo's own plan; across 1,680 pooled games the lane is leaning Yorick.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | Yorick's only level-1 tool is the Last Rites empowered auto — one Blinding Dart erases his damage window and lets your Toxic Shot stack for free. |
| Level 2 | Teemo | His ghouls begin spawning and he can trade longer, but he still has no gap-close and your poison ramps faster than his ghoul DPS — stay at Toxic Shot range and Q on his walk-up. |
| Level 3 | Teemo | All three of your abilities are online — sidestep the Mourning Mist projectile, stay outside Dark Procession's 600 units, and the lane is yours. |
| Levels 4-5 | Teemo | Max Q blind duration means his empowered Last Rite swings miss through the full window; blanket tribush and lane bushes with mushrooms so the Maiden wastes her first shove triggering them. |
| Level 6 | Teemo | The Maiden appears but you still own the 1v1 — Blinding Shot forces Yorick himself to stand still, letting poison stacks tick, while shrooms deny the Maiden safe pathing to the outer tower. |
| First item | Teemo | Liandry's Torment percentage-health burn makes your Toxic Shot genuinely threatening on Yorick's large HP pool, and mushrooms covering tower entrances punish the Maiden before she plates. |
| Two+ items | Yorick | Full-build Yorick's ghouls sustain through your DoT, Maiden free-splits wherever you are not, and one Dark Procession into a melee brawl ends you — if you are caught, break a wall segment rather than running the perimeter. |
Yorick has zero gap-close — his pattern is walk up, swing, Last Rites — so your Blinding Dart shuts him out the moment he steps into auto range. Greet him at level 1 with a Q as he reaches for a last-hit, then pepper him with Toxic Shot autos from outside 700 units and retreat before his ghouls stack. Know which ability is which: E is Mourning Mist, a projectile you sidestep, and W is Dark Procession, the destructible wall that actually traps you at 600 range on a 20-second rank-1 cooldown. Never let him open the trade, and if the wall does land, shoot one segment out instead of running its perimeter while the ghouls chew on you.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Yorick report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Yorick, slightly — Teemo wins 45.42% of 1,680 games; winnable with the right plan.
Mostly — Yorick has a small statistical edge (54.58% win rate), but execution decides this lane far more than the pick does.
No — if anything Yorick has the slight edge (Teemo wins 45.42%), though it stays close.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Yorick.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Sorcerer's Shoes.
Playing the other side? Yorick vs Teemo guide →
All Teemo top lane matchups →
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