How to win lane as Teemo against Warwick · 52.03% win rate (665 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Blind his on-hit — anti-heal, shroom-kite his R.
Track: Warwick's R — Infinite Duress (110–70s cooldown). His all-in suppress. Blind + kite it.
Read from Teemo's seat: which stage windows this plan plays for against Warwick.
This is Teemo's own plan; across 665 pooled games the lane is leaning Teemo.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | Warwick's level-1 walk-up is basic attacks — Blinding Dart kills those and the Eternal Hunger on-hit riding them, handing you the free poke tone. |
| Level 2 | Teemo | Q-blind plus Toxic Shot (E) poison means every trade he attempts costs him HP and lands him zero autos; he cannot short-trade his way out of this window. |
| Level 3 | Teemo | Q is near max rank — run the poke loop freely, but Jaws of the Beast is a cast Blind cannot stop, so hold 365+ units and treat 50% HP as your hard stop. |
| Levels 4-5 | Even / skill | Both level 6 spikes land here and the lane swings to Skill: your shrooms expand zone control while his Infinite Duress (R) goes live and negates your Blind on any all-in he commits. |
| Level 6 | Even / skill | With Infinite Duress active you cannot safely all-in unless his R is confirmed down — camouflage (passive) and mushroom-warded escape routes become your equalizer if he plays patient. |
| First item | Even / skill | Oblivion Orb into Nashor's Tooth cuts his Jaws of the Beast (Q) healing and poison DoT starts sticking through his passive sustain — but he matches this spike with his own first item bruiser power. |
| Two+ items | Even / skill | Both champions scale into strong split-push or teamfight tools and neither side has a clean 1v1 win condition against a healthy opponent — the matchup stays even by lane-end and is decided by who uses their R window better. |
At level 1 you have the clearest edge in the game: Warwick's walk-up damage is basic attacks, and one Blinding Dart (Q) erases that window along with the Eternal Hunger on-hit riding it. Walk up on every last-hit he goes for, land the auto-poison stack from Toxic Shot (E), and blind him the instant he tries to trade back. Two things break that plan. Jaws of the Beast (Q) is a targeted lunge, not an auto — Blind does nothing to it and it heals him for max-health damage — so step outside 365 units after you blind. And his passive heals hardest below 50% HP, so a poked-down Warwick gets harder to finish, not easier: do not all-in a low Warwick at level 1-2 without Ignite. Buy Oblivion Orb first back.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Warwick report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Teemo, slightly — a 52.03% win rate edge over 665 games; execution can flip it.
Mostly — Teemo has a small statistical edge (52.03% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Teemo has a slight edge (52.03% win rate), and play quality decides the rest.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Warwick.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Sorcerer's Shoes.
Playing the other side? Warwick vs Teemo guide →
All Teemo top lane matchups →
More Teemo top lane matchups: vs Vayne · vs Vladimir · vs Volibear · vs Wukong · vs Yasuo · vs Yone