How to win lane as Teemo against Heimerdinger · 50% win rate (304 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His turrets out-poke you — build MR, shroom his nest.
Track: Heimerdinger's E — CH-2 Electron Storm Grenade (11s cooldown). His self-peel stun. Dodge it.
Read from Teemo's seat: which stage windows this plan plays for against Heimerdinger.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Heimerdinger | Heimerdinger's H-28G Evolution Turrets are placed before you reach camouflage threshold, auto-attacking you as you try to last-hit and denying any safe window to poke. |
| Level 2 | Heimerdinger | His W (Hextech Micro-Rockets) combined with turret fire at level 2 chips more than your single E poison can answer without a blind to stop his autos. |
| Level 3 | Teemo | Your full kit is live, but the blind only cancels his own autos — kite the turret line with Move Quick and hold the wave outside his 970-range grenade. |
| Levels 4-5 | Teemo | Q is near-maxed and your shroom radius has expanded — zone his turret placement with mushrooms on drop spots and punish any forward step with blind-into-poison. |
| Level 6 | Even / skill | Both UPGRADE!! and Noxious Trap acceleration arrive simultaneously; his turret emplacement zones one path and your mushroom spread zones another — neither side has a clear duel advantage. |
| First item | Even / skill | Your first item DoT and mushroom burst are threatening but his AP burst from Shadowflame or Luden's one-shots a positioned mushroom approach; trades stay even on time. |
| Two+ items | Heimerdinger | His full AP build makes the UPGRADE!! turret emplacement and rocket burst genuinely lethal if you misjudge approach distance — respect his damage ceiling and split push rather than duel. |
This is a ranged-vs-ranged poke war, not a melee stomp, and Heimerdinger front-loads his advantage hard. His H-28 G Evolution Turret arrives before you can stand still long enough to go invisible, so Guerrilla Warfare offers almost no safety at level 1 — the turret shoots you the moment you root in place. Take E first to lay poison on him through auto-attacks during the turret setup phase, but stay at max range and never step inside a full three-turret cluster for a last-hit. Hextech Micro-Rockets converge on his cursor from 1325 range, so distance beats them, not a sidestep. At level 2 he can follow a rocket volley into the turret field and your blind would not have answered it anyway — his damage is not auto-attack damage. Keep trading at the tip of auto range and give up a cannon if it means staying healthy.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 50% win rate over 304 games makes this a coin flip decided by play, not champion select.
Yes — Teemo vs Heimerdinger is a genuine skill matchup: 50% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Teemo vs Heimerdinger win rate is 50%, an even lane decided by execution.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Heimerdinger.
Start Doran's Ring + 2 Health Potions and back for Core component + boots (≈1300g). Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Mercury's Treads.
Playing the other side? Heimerdinger vs Teemo guide →
All Teemo top lane matchups →
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