How to win lane as Heimerdinger against Teemo · 50% win rate (304 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
He blinds your turrets aren’t affected — build MR, zone.
Track: Teemo's Q — Blinding Dart (7s cooldown). Blinds your autos — NOT your turrets.
Read from Heimerdinger's seat: which stage windows this plan plays for against Teemo.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | You have one turret and no stun at level 1, and his Blinding Dart plus E-poison wins the pure poke exchange — just bank a charge. |
| Level 2 | Even / skill | His move-speed kite and blind still edge the raw level-2 trade; set up your second turret instead of stepping into Q range. |
| Level 3 | Heimerdinger | Two turrets and the slowing beam zone him off CS — his poke can't out-damage three buildings firing through the blind. |
| Levels 4-5 | Heimerdinger | Three charges plus the CH-3X center-stun make any step-up suicidal, and his kite can't escape a slow inside the nest. |
| Level 6 | Even / skill | You both power up at 6 — your super-turret entrenches the nest, but his upgraded E or W answers the all-in and his shrooms start contesting flanks, so it's a wash. |
| First item | Even / skill | You stay a strong sieger, but his shrooms and E-poison match your turret poke and his splitpush opens up — neither side runs away. |
| Two+ items | Teemo | His stacked shrooms, E-poison, and splitpush out-range and out-rotate your immobile turret line — your favor had to be cashed already. |
Teemo's Blinding Dart only cancels YOUR autos, not your H-28G turrets, so the nest keeps firing through the blind — that is the whole trick of this lane. Level 1 you have one turret and no stun, so respect his Q-plus-E-poison poke and just bank charges; do not walk up to W-rocket him into a free blind and poison return. By Levels 2-3 the second and third turrets plus the slowing electron beam mean he can't sit in your zone to last-hit, and his poke alone can't kill three buildings.
Pooled Emerald+ win rates from Heimerdinger's side, sampled July 2026.
The full Heimerdinger vs Teemo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 50% win rate over 304 games makes this a coin flip decided by play, not champion select.
Yes — Heimerdinger vs Teemo is a genuine skill matchup: 50% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Heimerdinger vs Teemo win rate is 50%, an even lane decided by execution.
Heimerdinger takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Teemo.
Start Doran's Ring + 2 Health Potions and back for Core component + boots (≈1300g). Build Liandry's Torment (turret burn) first, then Rylai's Crystal Scepter, with Mercury's Treads.
Playing the other side? Teemo vs Heimerdinger guide →
All Heimerdinger top lane matchups →
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