How to win lane as Heimerdinger against Yasuo · 42.2% win rate (590 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
He Wind Walls your turrets — E-stun him, position safe.
Track: Yasuo's W — Wind Wall (25–17s cooldown). Blocks turret beams + your Q. Bait it.
Read from Heimerdinger's seat: which stage windows this plan plays for against Yasuo.
This is Heimerdinger's own plan; across 590 pooled games the lane is Yasuo-favoured.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | You have one turret and no stun at level 1 while Yasuo can E in and trade — concede the contact window and bank a charge. |
| Level 2 | Heimerdinger | Your second H-28G plus the slowing electron beam build a zone Yasuo's dash only feeds him into — he can't enter on cooldown for free. |
| Level 3 | Heimerdinger | With three turret charges down, any Yasuo dash-in eats stacked beam DPS before he reaches you. |
| Levels 4-5 | Heimerdinger | CH-3X center-stun plus a full nest makes his dash-in suicidal — rooted by the grenade and melted by three turrets at once. |
| Level 6 | Heimerdinger | UPGRADE!!! gives a wider, longer-stunning grenade that catches his dash so the nest finishes the kill even through flow shield. |
| First item | Yasuo | He out-scales here: flow stacks and early crit let Windwall blank your beams while he trades back through the cooldown gaps in your nest. |
| Two+ items | Yasuo | At full crit he wins outright — Windwall eats your projectiles, IE DPS bursts turrets, and his R knockup one-shots the immobile yordle. |
Level 1 is your one soft spot — a single turret and no stun, so respect an aggressive Yasuo start and just bank a charge. By 2-3 it flips hard: a second H-28G plus the periodic slowing electron beam turn your zone into a wall he has to dash through, and his E onto a minion only feeds him into stacked turret DPS. Don't waste W rockets into his Windwall — bait it, then poke. CH-3X isn't online yet, so don't over-commit; farm safely behind the nest and deny his flow stacks.
Pooled Emerald+ win rates from Heimerdinger's side, sampled July 2026.
The full Heimerdinger vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Yasuo — Heimerdinger wins only 42.2% of 590 games, so Heimerdinger plays this as the disadvantaged side.
Not really — Yasuo holds a real statistical advantage (57.8% win rate), so Heimerdinger is the one working uphill.
No — Yasuo counters Heimerdinger (Heimerdinger wins only 42.2% of games). Play it as the disadvantaged side and lean on the windows in the plan.
Heimerdinger takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Yasuo.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Liandry's Torment (turret burn) first, then Rylai's Crystal Scepter, with Sorcerer's Shoes.
Playing the other side? Yasuo vs Heimerdinger guide →
All Heimerdinger top lane matchups →
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