How to win lane as Yasuo against Heimerdinger · 57.8% win rate over 590 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Yasuo | Level 1 goes to Yasuo since Heimer has no turrets yet and is a walk-up poke target. |
| Level 2 | Yasuo | Level 2 stays yours as he remains squishy and immobile before his zone is set. |
| Level 3 | Heimerdinger | Level 3 flips to Heimerdinger once his turret beams plus Micro-Rockets zone you off CS. |
| Levels 4-5 | Heimerdinger | Level 4 stays Heimer's while his full turret line makes diving without minions lethal. |
| Level 6 | Yasuo | Level 5 swings back to Yasuo as crit components and Sweeping Blade let you cross the turret line. |
| First item | Yasuo | Level 6 is yours because Last Breath punishes any Heimer who steps past his turrets. |
| Two+ items | Yasuo | With 2+ items you out-scale him hard and dash turret-to-Heimer to delete him. |
You own Levels 1-2 before his turrets exist — Heimer is a squishy immobile mage you can walk onto and Q poke freely. Punish him hard early because it gets much worse once his kit comes online.
The full Yasuo vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Heimerdinger vs Yasuo guide →
All Yasuo top lane matchups →