How to win lane as Teemo against Gnar · 49.41% win rate (674 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Shroom %HP-poke mini — blind Mega, win the poke war.
Track: Gnar's R — GNAR! (90–30s cooldown). His Mega all-in. Blind + kite it.
Read from Teemo's seat: which stage windows this plan plays for against Gnar.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | Mini-Gnar is a level-1 auto-trader with zero sustain — your E poison and auto-poke set the damage lead before he can complete a boomerang return cycle. |
| Level 2 | Teemo | Blinding Dart erases his auto window on the boomerang return, and Move Quick outruns his 22-second Hop (E) — you win every trade he tries to start in these two levels. |
| Level 3 | Even / skill | Both of you have your full kits and he gains the Hop (E) escape he was missing, so the trade pattern becomes more symmetrical — take only clean blind-first exchanges. |
| Levels 4-5 | Even / skill | His boomerang poke is consistent and Hop (E) lets him dodge mushrooms more reliably — you control the wave but cannot freely run him down, so bank leads patiently. |
| Level 6 | Gnar | Level 6 does not unlock Mega Gnar — Rage does that from level 1 — but it does unlock GNAR!, so from here a wall-slam chain at low HP is lethal and he has a kill button you cannot match. |
| First item | Even / skill | Liandry's Torment is a meaningful spike but Gnar's first item (Trinity Force or Frozen Mallet) gives him a CC-enhanced all-in that punishes any overextension — the window is even rather than clean Teemo dominance. |
| Two+ items | Gnar | A scaled Mega-Gnar with two items can one-shot you off a single rage transformation; your mushroom net and split-push threat matter more than the 1v1, which he wins. |
Mini-Gnar is a ranged auto-trader with a boomerang that has to travel back to him — the moment he throws Boomerang Throw, walk toward him so he cannot catch the return, force a trade, and let your E poison tick while he stands there autoless. Denying the catch is worth real seconds: the throw is 16s at rank 1 and catching it cuts that down. Blinding Dart pre-emptively erases his auto window: throw Q the instant the boomerang leaves his hand so the blind lands on the return attempt. Hop (E) is 22 seconds at rank 1, so once he spends it a Move Quick retreat beats him clean. Keep the wave on your side and do NOT feed his rage bar with free chip shots.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Gnar report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 49.41% win rate over 674 games makes this a coin flip decided by play, not champion select.
Yes — Teemo vs Gnar is a genuine skill matchup: 49.41% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Teemo vs Gnar win rate is 49.41%, an even lane decided by execution.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Gnar.
Start Doran's Ring + 2 Health Potions and back for Core component + boots (≈1300g). Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Sorcerer's Shoes.
Playing the other side? Gnar vs Teemo guide →
All Teemo top lane matchups →
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