How to win lane as Gnar against Teemo · 50.59% win rate (674 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Mini-form auto-range matches his, boomerang the shrooms, and mega-transform to all-in the yordle.
Track: Teemo's Q — Blinding Dart (7s cooldown). Blinds autos — NOT your boomerang.
Read from Gnar's seat: which stage windows this plan plays for against Teemo.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Gnar | Both are weak level-1 ranged champs, but your level-2 Hyper third-hit proc plus Boomerang lands a free chunk before his Blinding Dart and poison out-scale your poke — Gnar owns this early window. |
| Level 2 | Gnar | You can shove and crash the wave off that level-2 trade while he can only kite, giving Gnar the cleaner Mini-form tempo before shrooms exist. |
| Level 3 | Even / skill | Once his Blinding Dart is up he negates your autos the instant you step up and kites with Move Quick — but the lane is a coinflip on whether your Rage bar is full, so it's Skill, not his. |
| Levels 4-5 | Even / skill | Volatile Rage stretch: a Mega Wallop-into-GNAR! wall-combo wins the all-in, but stuck in Mini you eat his E poison and Move Quick kite with no escape — pure RNG on form timing. |
| Level 6 | Teemo | Gnar gains no new spell at 6 while Teemo's R shrooms come online and start zoning the lane brush and your Hop/Crunch escape paths — this level tilts to Teemo's map control. |
| First item | Even / skill | Your Mini Boomerang catch keeps poke trades even on cooldown, but his Blinding Dart still negates committed autos — neither side cleanly owns the item-one window. |
| Two+ items | Teemo | Full-build Teemo blinds your Mega autos, poisons you below transform value, and walls your escapes with shrooms while splitpushing — he reclaims the 1v1, so late goes to Teemo. |
Two ranged champs, but this isn't a melee lane Gnar bullies — Teemo out-ranges your Mini autos and his Blinding Dart turns off your auto-and-Hyper poke the second you commit. Last-hit with the Boomerang tip and catch the return for the refund instead of walking up to trade through a blind. Your one clean window is level 2: the Hyper third-hit proc plus a Boomerang lands a free chunk before his Blinding Dart and poison out-scale your poke, so trade then and help crash the wave.
Pooled Emerald+ win rates from Gnar's side, sampled July 2026.
The full Gnar vs Teemo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 50.59% win rate over 674 games makes this a coin flip decided by play, not champion select.
Yes — Gnar vs Teemo is a genuine skill matchup: 50.59% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Gnar vs Teemo win rate is 50.59%, an even lane decided by execution.
Gnar takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Second Wind and Bone Plating) vs Teemo.
Start Doran's Shield + Health Potion (vs his poke) and back for Core component + boots (≈1300g). Build Stridebreaker (stick + waveclear) first, then Sterak's Gage, with Mercury's Treads.
Playing the other side? Teemo vs Gnar guide →
All Gnar top lane matchups →
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