How to win lane as Gnar against Urgot · 47.62% win rate (989 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His W shreds you — kite his flip, boomerang-poke.
Track: Urgot's E — Disdain (16–14s cooldown). His engage. Stay out of range.
Read from Gnar's seat: which stage windows this plan plays for against Urgot.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Mini's ranged autos and one Boomerang win the first trade — Urgot is immobile and can't punish the poke. |
| Level 2 | Gnar | Your level-2 third Hyper hit plus a Boomerang lands a free chunk he has no dash to answer or trade back. |
| Level 3 | Gnar | You kite him with Boomerang's slow and Hyper's move-speed burst while he has no gap-closer to reach you. |
| Levels 4-5 | Even / skill | Form RNG decides the mid-lane window — a full-Rage Mega Wallop wins, but a Mini window into his E flip plus percent-HP legs loses. |
| Level 6 | Urgot | His R suppresses, drags and executes a spell-less level-6 Mini Gnar, a real ult edge versus your fragile form. |
| First item | Urgot | His W shotgun legs deal percent-max-HP and, once he has a bruiser item, out-DPS even your Mega bulk in a standstill. |
| Two+ items | Urgot | A tanky Urgot's sustained percent-HP legs win the confined 1v1 lane fight where you can't kite him out. |
Urgot has no dash and a slow base attack windup, so abuse the range: Mini autos plus one Boomerang win the level-1 trade because he can't gap-close to answer your harass. At 2, your third Hyper hit (bonus magic damage and the speed burst) plus a Boomerang is a free chunk he can't trade back — land it, then shove. The one rule is never sit inside his W shotgun-leg range; those legs deal percent-max-HP and a face-up DPS fight is exactly the lane he wants. Boomerang-slow him, kite out with Hyper's move speed, and keep the poke coming from outside leg range.
Pooled Emerald+ win rates from Gnar's side, sampled July 2026.
The full Gnar vs Urgot report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Urgot, slightly — Gnar wins 47.62% of 989 games; winnable with the right plan.
Mostly — Urgot has a small statistical edge (52.38% win rate), but execution decides this lane far more than the pick does.
No — if anything Urgot has the slight edge (Gnar wins 47.62%), though it stays close.
Gnar takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Bone Plating and Unflinching) vs Urgot.
Start Doran's Blade + Health Potion and back for Core component + boots (≈1300g). Build Stridebreaker (stick + waveclear) first, then Sterak's Gage, with Plated Steelcaps.
Playing the other side? Urgot vs Gnar guide →
All Gnar top lane matchups →
More Gnar top lane matchups: vs Teemo · vs Trundle · vs Tryndamere · vs Vayne · vs Vladimir · vs Volibear