How to win lane as Gnar against Vladimir · 51.61% win rate (837 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Bully him early — build MR, boomerang-poke, bait pool.
Track: Vladimir's W — Sanguine Pool (28–16s cooldown). Dodges your combo. Bait it.
Read from Gnar's seat: which stage windows this plan plays for against Vladimir.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Gnar | Vlad is one of the weakest level-1s and your Mini autos plus a Boomerang out-poke his Transfusion while you deny his last-hits. |
| Level 2 | Gnar | Hyper's third-hit move-speed proc plus Boomerang lands a free chunk before he has Sanguine Pool to escape — your best early window. |
| Level 3 | Even / skill | He gets pool online and heals your Mini poke back with Q, so trades even out unless your Rage is banked for a Mega answer. |
| Levels 4-5 | Gnar | If Rage lines up, a Mega Wallop stun is the one hard CC his Sanguine Pool can't cleanse once it connects — that's your hand on the lane. |
| Level 6 | Even / skill | At 6 you gain GNAR! but only in Mega form, so it's pure transform timing — with Mega up you bully pre-Rylai Vlad, without it you trade evenly. |
| First item | Vladimir | Pre-Rylai Vlad still has a long pool cooldown, but his Transfusion sustain and scaling start outpacing your form-gated Mini poke into the mid-game. |
| Two+ items | Vladimir | Full-AP Vlad with Rylai's and Liandry's pools your CC, kites your fragile Mini body and out-drains your burst — play for teamfights, not the 1v1. |
Vlad is one of the weakest level-1s and so are you in Mini, but the difference is your ranged autos plus a single Boomerang chip him for free while his Transfusion last-hits get denied the moment you shove. Level 2 is your window: stack Hyper to the third-hit proc for the move-speed burst, weave a Boomerang, and you take a chunky trade he can't answer with no Sanguine Pool yet. Just don't dump Rage early poking a champ who heals it all back with Q — you want Mega banked, not wasted.
Pooled Emerald+ win rates from Gnar's side, sampled July 2026.
The full Gnar vs Vladimir report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Gnar, slightly — a 51.61% win rate edge over 837 games; execution can flip it.
Mostly — Gnar has a small statistical edge (51.61% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Gnar has a slight edge (51.61% win rate), and play quality decides the rest.
Gnar takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Second Wind and Bone Plating) vs Vladimir.
Start Doran's Shield + Health Potion (vs his poke) and back for Executioner's Calling (≈800g) — cuts his healing. Build Stridebreaker (stick + waveclear) first, then Sterak's Gage, with Mercury's Treads.
Playing the other side? Vladimir vs Gnar guide →
All Gnar top lane matchups →
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