How to win lane as Gnar against Warwick · 50.2% win rate (504 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
His Q follows your hop and the sustain out-races your mini poke. Anti-heal and respect the all-in.
Track: Warwick's R — Infinite Duress (110–70s cooldown). His all-in suppress. Mega-peel it.
Read from Gnar's seat: which stage windows this plan plays for against Warwick.
This is Gnar's own plan; across 504 pooled games the lane is even.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Gnar | Warwick is a dashless melee, so your ranged Mini autos and Boomerang slow win the first trade with nothing given back. |
| Level 2 | Gnar | A Hyper third-hit proc plus a Boomerang is a free chunk-and-shove before his Q heal and Blood Hunt come online. |
| Level 3 | Even / skill | You stay favored kiting with the Q slow and Hyper speed, but Blood Hunt starts to let him close, so the edge is thin. |
| Levels 4-5 | Even / skill | Genuinely even: strong when Rage lines up for a Wallop stun, a liability when you're caught in Mini with Rage down as he Blood Hunts in. |
| Level 6 | Even / skill | At 6 Infinite Duress suppresses you through the Mini-to-Mega transition; with Mega up you wall-combo, without it you concede, pure form timing. |
| First item | Even / skill | Your bruiser-bridge spike keeps pace, but his sustain items match it, so the lane stays a coin-flip on whose cooldowns are up. |
| Two+ items | Warwick | He out-scales the duel: missing-HP healing, Blood Hunt chase and a guaranteed R suppress overtake your form-dependent burst, so pivot to the GNAR! wall-combo teamfight. |
Levels 1-3 are yours: Warwick is a dashless melee, so your ranged Mini autos plus one Boomerang slow win the first trade for free, and at 2 a Hyper third-hit proc on top of a Boomerang is a chunky shove he can't answer before his Q heal and Blood Hunt come online. Don't over-extend chasing the chip, though: Blood Hunt triggers once you drop below 50% and gives him move speed toward you, and Eternal Hunger heals him below 50% HP and triples that below 25%. Poke, slow with Q, kite with Hyper's speed, and never sit flat in Mini.
Pooled Emerald+ win rates from Gnar's side, sampled July 2026.
The full Gnar vs Warwick report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 50.2% win rate over 504 games makes this a coin flip decided by play, not champion select.
Yes — Gnar vs Warwick is a genuine skill matchup: 50.2% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Gnar vs Warwick win rate is 50.2%, an even lane decided by execution.
Gnar takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Bone Plating and Unflinching) vs Warwick.
Start Doran's Blade + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Stridebreaker (stick + waveclear) first, then Sterak's Gage, with Plated Steelcaps.
Playing the other side? Warwick vs Gnar guide →
All Gnar top lane matchups →
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