How to win lane as Gnar against Yone · 50.6% win rate (2,332 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Mini-poke the dash return, kite the windwall, and mega-transform to out-trade his squishy duel.
Track: Yone's E — Soul Unbound (22–10s cooldown). He snaps back when it ends. CC there.
Read from Gnar's seat: which stage windows this plan plays for against Yone.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Gnar | Mini's ranged autos plus a single Boomerang win the first trade before he stacks his third Q for a dash to reach you. |
| Level 2 | Gnar | Your Hyper third-hit bonus damage plus Boomerang lands a free chunk and shove, and his melee Q can't punish it yet. |
| Level 3 | Even / skill | You kite with Boomerang slow and Hyper move speed, but his E rewind and stacked-Q dash let him pick the trade — a wash. |
| Levels 4-5 | Even / skill | Strong if Rage lines up for a Mega Wallop stun, a liability if you revert to Mini while his Q and W are up. |
| Level 6 | Even / skill | You have no level-6 spell of your own; it's purely whether Mega is up to wall-combo before Fate Sealed pulls and bursts you. |
| First item | Even / skill | Your first-item poke trades evenly with his, but his E rewind and dashes blunt every clean all-in you try to land. |
| Two+ items | Yone | His on-hit/crit, third-Q dash, and R untargetability kite your reverts and outscale your form-locked burst. |
Mini form owns the first three levels — your ranged autos plus Boomerang out-range his melee Q while he's still landing basic strikes, and he can't reliably reach you until he stacks his third Q for the dash. At level 2 your Hyper bonus damage on the third consecutive hit lets you land a real chunk and shove, and he has no clean way to punish it yet. Just respect that his W (Spirit Cleave) shields him so your trades don't stick as hard as the numbers suggest, and that his E (Soul Unbound) lets him snap his body back out — don't over-chase a Boomerang into a trade you can't finish.
Pooled Emerald+ win rates from Gnar's side, sampled July 2026.
The full Gnar vs Yone report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 50.6% win rate over 2,332 games makes this a coin flip decided by play, not champion select.
Yes — Gnar vs Yone is a genuine skill matchup: 50.6% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Gnar vs Yone win rate is 50.6%, an even lane decided by execution.
Gnar takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Bone Plating and Unflinching) vs Yone.
Start Doran's Blade + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Stridebreaker (stick + waveclear) first, then Sterak's Gage, with Plated Steelcaps.
Playing the other side? Yone vs Gnar guide →
All Gnar top lane matchups →
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