How to win lane as Teemo against Gangplank · 51.27% win rate over 942 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Gangplank | Powder Kegs detonate on his own auto — Blind Shot cannot cancel the explosion — and a level-1 barrel chain chunks harder than your single E poison tick, so he controls the first contact. |
| Level 2 | Gangplank | Parrrley (Q) can bounce a barrel before your Blind Shot is off cooldown at level 2, giving him a point-and-click poke that bypasses your only defensive tool in a short trade. |
| Level 3 | Even / skill | With full kit online you can blind his auto, walk on Move Quick, and re-engage before his next barrel is placed — neither side can force a clean kill and the lane resets to poke. |
| Levels 4-5 | Teemo | Q maxed drops its cooldown enough that you can trade on the barrel cooldown and re-blind before he resets — his Powder Keg placement becomes too slow to win extended skirmishes. |
| Level 6 | Teemo | Noxious Trap seals both river entrances and his lateral escape angles; Gangplank's global R is impactful but does not help him win the direct lane trade with a blind up. |
| First item | Teemo | Liandry's Angueur poison reapplies on every auto and every mushroom trigger and cannot be Oranges'd away — your sustained burn now outpaces his Parrrley poke over any trade longer than two seconds. |
| Two+ items | Teemo | Tri-Force or crit plus his global Cannon Barrage means one correct rotation wins objectives from across the map; your shroom grid keeps him zoned locally but cannot answer his teamfight damage output. |
Gangplank beats you in a straight level-1 poke war because Powder Kegs ignore your Blinding Shot entirely — the barrel explodes on an auto you cannot blind, and the chain hits before you can W away. Do not stand in barrel triangle formations; auto-attack his kegs the instant they appear to deny both the poke and the bonus gold. At level 2 he can still chain a keg off a bounced Parrrley (Q) before your Blind Shot comes off cooldown, so respect the all-in threat — last-hit at max auto range and let the poke be small rather than forcing a trade he can barrel through.
The full Teemo vs Gangplank report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Gangplank vs Teemo guide →
All Teemo top lane matchups →