How to win lane as Gangplank against Teemo · 53.38% win rate (1,079 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Build MR — barrel-poke from range, dodge shrooms.
Track: Teemo's Q — Blinding Dart (7s cooldown). Blinds autos — NOT your barrels.
Read from Gangplank's seat: which stage windows this plan plays for against Teemo.
This is Gangplank's own plan; across 1,079 pooled games the lane is leaning Gangplank.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | Blinding Dart (Q) makes your autos and hand-detonations miss while your barrels sit on long cooldowns — you can only farm and soak poison. |
| Level 2 | Teemo | He free-hits your low-HP kegs to deny them and chips you with Toxic Shot (E) poison before you have any answer — concede the trade. |
| Level 3 | Even / skill | You get a second E point but he can still blind your detonation auto and kite the barrel with passive move speed — roughly even now. |
| Levels 4-5 | Gangplank | A keg placed outside Q range and popped by Parrrley finally gives you poke his passive move speed can't kite — you take over. |
| Level 6 | Gangplank | Cannon Barrage (R) dropped on his retreat cuts off the kite — he has no dash to escape a keg chain into the bombardment. |
| First item | Gangplank | Sheen empowers your Parrrley so a keg-into-Q chain bursts him faster than his poison can out-trade. |
| Two+ items | Gangplank | Chained keg explosions plus global Cannon Barrage own the duel and zone him off objectives — just clear his shrooms in brush first. |
Levels 1-3 are Teemo's. Blinding Dart (Q) blinds your autos for its duration, so you cannot hand-detonate a keg — Parrrley is the one popper that still lands, and it is a flat 4.5 seconds. He free-hits your low-HP kegs to deny them and chips you with Toxic Shot poison while your barrels sit on long cooldowns. Last-hit at max Parrrley range and spend Remove Scurvy (W) for the missing-HP heal, not as a cleanse — it strips crowd control, not his poison. His chip can't kill through that sustain; just deny him a snowball.
Pooled Emerald+ win rates from Gangplank's side, sampled July 2026.
The full Gangplank vs Teemo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Gangplank, slightly — a 53.38% win rate edge over 1,079 games; execution can flip it.
Mostly — Gangplank has a small statistical edge (53.38% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Gangplank has a slight edge (53.38% win rate), and play quality decides the rest.
Gangplank takes Grasp of the Undying on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Resolve secondary (Second Wind and Bone Plating) vs Teemo.
Start Doran's Shield + Health Potion (vs his poke) and back for Core component + boots (≈1300g). Build Trinity Force (Sheen + barrel slow) first, then Infinity Edge, with Mercury's Treads.
Playing the other side? Teemo vs Gangplank guide →
All Gangplank top lane matchups →
More Gangplank top lane matchups: vs Swain · vs Sylas · vs Tahm Kench · vs Trundle · vs Tryndamere · vs Urgot