How to win lane as Teemo against Dr. Mundo · 46.38% win rate (1,587 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Anti-heal + shroom %HP — blind his autos, kite.
Track: Dr. Mundo's W — Heart Zapper (17–15s cooldown). His sustain + reset. Anti-heal it.
Read from Teemo's seat: which stage windows this plan plays for against Dr. Mundo.
This is Teemo's own plan; across 1,587 pooled games the lane is leaning Dr. Mundo.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Mundo has no level-1 dash and relies on auto-attacks and Infected Bonesaw to trade — AA-poke and Toxic Shot poison set the tone before he has Heart Zapper active. |
| Level 2 | Teemo | Blinding Dart answers his autos, but his auto-reset is Blunt Force Trauma (E) — Heart Zapper is an aura and keeps ticking damage through your blind. |
| Level 3 | Teemo | Full kit online means you can short-trade — Q him, auto twice, W out — before he can activate Heart Zapper for a clean return trade. |
| Levels 4-5 | Even / skill | Q is max-ranked, shrooms cover tribush and river; Mundo cannot safely enter your range without a blind waiting, so he farms from distance and loses CS. |
| Level 6 | Even / skill | Maximum Dosage makes every sub-50-HP pattern a trap — back off when he hits R, then punish it: the cooldown is a flat 120s at every rank, so the window is huge. |
| First item | Teemo | Liandry's Torment percent-health burn stacks with Toxic Shot poison and Morellonomicon's Grievous Wounds cuts Maximum Dosage's heal, making this your actual kill window. |
| Two+ items | Dr. Mundo | Warmog's plus second tank item pushes his HP so far that your DPS cannot race his regen, and Maximum Dosage in a 1v1 sidelane chase is lethal if he catches you. |
Mundo has no dash and no hard CC at level 1, so open with auto-poke on every last-hit and let Toxic Shot's poison build before he can respond. Heart Zapper is not a channel — it switches on instantly and ticks aura damage — so spend Q on his basic attacks and the Blunt Force Trauma (E) reset instead. Do not chase past the halfway line; Infected Bonesaw reaches 975 units against your 680 auto range and hits for current health, so two cleavers erase the trade window you just built.
Pooled Emerald+ win rates from Teemo's side, sampled July 2026.
The full Teemo vs Dr. Mundo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Dr. Mundo, slightly — Teemo wins 46.38% of 1,587 games; winnable with the right plan.
Mostly — Dr. Mundo has a small statistical edge (53.62% win rate), but execution decides this lane far more than the pick does.
No — if anything Dr. Mundo has the slight edge (Teemo wins 46.38%), though it stays close.
Teemo takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Cut Down, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Dr. Mundo.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Nashor's Tooth (on-hit poison) first, then Liandry's Torment, with Sorcerer's Shoes.
Playing the other side? Dr. Mundo vs Teemo guide →
All Teemo top lane matchups →
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