How to win lane as Graves against Teemo · 46.6% win rate (1,809 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
The blind blanks your autos but not your Q — fight in Q-bounce range when his dart is down and smoke his kiting angles.
Track: Teemo's Q — Blinding Dart (7s cooldown). Blinds your autos — trade with spells while it is up.
Read from Graves's seat: which stage windows this plan plays for against Teemo.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | He blinds your point-blank shell spread with Q and kites with Move Quick move speed — at level 1 you have one ability and no E dash, so you concede and farm at max Q range. |
| Level 2 | Even / skill | You pick up a second ability and your trade pattern starts, but his blind still cancels your spread on demand — it is even at best, never yours. |
| Level 3 | Even / skill | With W, E and Q online you can smoke his footing, E in and burst — but the dart is a flat 7s, up as often as your combo, so it stays a coin flip. |
| Levels 4-5 | Teemo | His E poison and Move Quick kite compound over levels 4-5 while your True Grit armor does nothing against his magic-damage poke — he chips you between every failed step-in. |
| Level 6 | Even / skill | At 6 your R nuke gives a real kill threat on a blind-down engage — it is a finisher, not an escape — and a Q-ready Teemo still zeroes the spread. |
| First item | Teemo | Your Eclipse/Youmuu's spike raises your tempo but not your range — his Q still blinds the shell burst your whole damage depends on, so the lane stays his. |
| Two+ items | Teemo | Shrooms, splitpush and R zoning mean you can never reach him — he out-ranges and out-scales the one thing you do, which is fight in melee. |
Teemo's Q blind is the entire problem: it lands on your point-blank shell spread and your autos do nothing, while your whole kit is built around being in his face. At level 1 you have one ability, no E dash yet, and short shell range, so just last-hit at the tip of your Q and eat the poison rather than walk into a free blind-and-kite. Every failed step-up costs you HP his Move Quick passive guarantees you can't trade back, since he move-speeds out of range before your spread connects.
Pooled Emerald+ win rates from Graves's side, sampled July 2026.
The full Graves vs Teemo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Teemo, slightly — Graves wins 46.6% of 1,809 games; winnable with the right plan.
Mostly — Teemo has a small statistical edge (53.4% win rate), but execution decides this lane far more than the pick does.
No — if anything Teemo has the slight edge (Graves wins 46.6%), though it stays close.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Resolve secondary (Second Wind and Bone Plating) vs Teemo.
Start Doran's Blade + 1 Health Potion and back for Serrated Dirk (≈1100g) — lethality spike. Build Eclipse / Hubris first, then The Collector, with Mercury's Treads.
Playing the other side? Teemo vs Graves guide →
All Graves top lane matchups →
More Graves top lane matchups: vs Swain · vs Sylas · vs Tahm Kench · vs Trundle · vs Tryndamere · vs Urgot