How to win lane as Yasuo against Annie · 47.91% win rate over 2,680 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even skill: the lane hinges on tracking her Pyromania stun, not raw stats. |
| Level 2 | Even / skill | Level 2 stays skill-based as neither kills without the stun landing. |
| Level 3 | Even / skill | Level 3 remains a coin-flip decided by whether you respect her stun count. |
| Levels 4-5 | Even / skill | Levels 4-5 stay even skill: her Q poke trades against your dash threat around the stun. |
| Level 6 | Annie | Level 6 favors Annie: a full-stun Tibbers is a point-blank AoE combo that can one-shot you. |
| First item | Yasuo | First item is yours: Wind Wall eats her Q and R cast and your crit out-duels her off-stun. |
| Two+ items | Yasuo | With 2+ items you dominate: a walled stun means a dead, immobile Annie in the all-in. |
Levels 1-4 are a pure skill matchup gated by her stun stacks. If you track her Pyromania counter and only step up when it's not full, you dodge her Q poke and threaten dashes; misread the stun and her Q-into-W chunks you hard. Neither of you kills cleanly here without the stun landing, so it's all about respecting the counter.
The full Yasuo vs Annie report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Annie vs Yasuo guide →
All Yasuo mid lane matchups →